国产精品天干天干,亚洲毛片在线,日韩gay小鲜肉啪啪18禁,女同Gay自慰喷水

歡迎光臨散文網(wǎng) 會(huì)員登陸 & 注冊(cè)

【服務(wù)器可用】我的世界多槍械自定義魚竿槍

2023-08-01 17:33 作者:不務(wù)正業(yè)的up鴿  | 我要投稿

簡化版多元魚竿槍

———【內(nèi)容】———為一個(gè)單獨(dú)的鏈

<內(nèi)容>是注釋不用管



———【聊天輸入】———


scoreboard objectives add??dummy


scoreboard objectives add?槍聲?dummy


scoreboard objectives add?準(zhǔn)信?dummy


scoreboard objectives add?設(shè)置傷害?dummy


scoreboard objectives add?受到傷害?dummy


scoreboard objectives add?設(shè)置射程?dummy


scoreboard objectives add?射程?dummy


scoreboard objectives add?設(shè)置后坐力?dummy


scoreboard objectives add?后坐力?dummy


scoreboard objectives add?搖晃后坐力?dummy


scoreboard objectives add?設(shè)置間隔?dummy


scoreboard objectives add?設(shè)置連射?dummy


scoreboard objectives add?射擊間隔?dummy


scoreboard objectives add?連射?dummy


scoreboard objectives add?彈道?dummy


scoreboard objectives add?槍聲?dummy


scoreboard objectives add?彈藥?dummy


<以下全是命令方塊>

<可以自己隨便改,不該也能用>

<水印給我留著唄,悲,也可以去掉>


———【準(zhǔn)信】———

<不喜歡可以不加>

title @a times 1 100 1


title @a?[hasitem={item=fishing_rod,location=slot.weapon.mainhand,slot=0},scores={準(zhǔn)信=1}]title §r


?(?·?)?



title @a?[hasitem={item=fishing_rod,location=slot.weapon.mainhand,slot=0},scores={準(zhǔn)信=2}]title §7


+


title @a?[hasitem={item=fishing_rod,location=slot.weapon.mainhand,slot=0},scores={準(zhǔn)信=3}]title §e


[?-?]


title @a?[hasitem={item=fishing_rod,location=slot.weapon.mainhand,slot=0},scores={準(zhǔn)信=4}]title §7


-?




———【傷害】———


execute @e?[scores={受到傷害=1..}]??~ ~ ~ fill ~ ~ ~ ~~~ redstone_block 0 replace air 0


execute @e?[scores={受到傷害=1..}]??~ ~ ~ detect ~~~ redstone_block??0 fill ~ ~ ~ ~~~??air 0 destroy


execute @e?[scores={受到傷害=1..}]??~ ~ ~ kill @e?[type=item,name=紅石塊,r=2,c=1]


damage @e?[scores={受到傷害=2..},type=!item]?2 suicide


scoreboard players remove @e?[scores={受到傷害=2..}]?受到傷害?2


damage @e?[scores={受到傷害=1..},type=!item]?1 suicide


scoreboard players remove @e?[scores={受到傷害=1..}]?受到傷害?1


tag @a add?活著


tag @e?[type=player]?remove?活著


scoreboard players set @a?[tag=活著]?受到傷害?0


tag @a remove?活著


———【防止bug———

scoreboard players add @a?彈藥?0


scoreboard players add @a?射擊間隔?0


scoreboard players add @a?連射?0


———【后坐力】———


execute @e?[scores={后坐力=4..}]?~~~ tp @s ~~~~~-4


scoreboard players remove @e?[scores={后坐力=4..}]?后坐力?4


execute @e?[scores={后坐力=2..}]?~~~ tp @s ~~~~~-4


scoreboard players remove @e?[scores={后坐力=2..}]?后坐力?2


execute @e?[scores={后坐力=1..}]?~~~ tp @s ~~~~~-2


scoreboard players remove @e?[scores={后坐力=1..}]?后坐力?1



———【檢測扔魚竿】———


execute @e?[type=fishing_hook]?~~~ tag @p add?開槍


tag @a?[hasitem={item=iron_nugget},scores={彈藥=1}, tag=開槍]??add?可以發(fā)射


clear @a?[hasitem={item=iron_nugget},scores={彈藥=1}, tag=開槍]?iron_nugget 0 1


tag @a?[hasitem={item=gold_nugget},scores={彈藥=2},tag=開槍]??add?可以發(fā)射


clear @a?[hasitem={item=gold_nugget},scores={彈藥=2},tag=開槍]??gold_nugget 0 1



execute @e?[tag=可以發(fā)射,scores={射擊間隔=0}]?~~~ scoreboard players operation @s?連射?= @s?設(shè)置連射


execute @e?[tag=可以發(fā)射,scores={射擊間隔=0}]?~~~ scoreboard players operation @s?射擊間隔?= @s?設(shè)置間隔


tag @e remove?開槍


tag @e remove?可以發(fā)射


tp @e?[type=fishing_hook]?~~10000~


scoreboard players remove @e?[scores={射擊間隔=1..}]?射擊間隔??1


———【射擊部分】———

<射擊前準(zhǔn)備>


execute @e?[scores={連射=1..}]?~~~ scoreboard players operation @s?射程?= @s?設(shè)置射程


execute @e?[scores={連射=1..}]?~~~ scoreboard players operation @s?后坐力?= @s?設(shè)置后坐力


<搖晃后坐力>


execute @e?[scores={搖晃后坐力=1,連射=1..}]?~~~ camerashake add @s 0.2 0.1 rotational


execute @e?[scores={搖晃后坐力=2,連射=1..}]?~~~ camerashake add @s 0.5 0.15 rotational


<槍聲>


execute @e?[scores={槍聲=1,連射=1..}]?~~~ playsound mob.enderdragon.growl @a[r=30]?~~~ 1 15 1?


execute @e?[scores={槍聲=2,連射=1..}]?~~~ playsound ambient.weather.thunder @a[r=40]?~~~ 100 20 100


execute @e?[scores={槍聲=3,連射=1..}]?~~~ playsound mob.zombie.woodbreak @a?[r=40]?~~~ 100 3 100



<射程1>只是模版,后面更長的射程自己改,懂?


execute @e?[scores={連射=1..,設(shè)置射程=1..}]?~~~ detect ^^1^1 air 0 scoreboard players set @s?射程1


execute @e??[scores={連射=1..,射程=1}]?^^1^1 scoreboard players operation @e?[r=1]?受到傷害?= @s?設(shè)置傷害


execute @e??[scores={連射=1..,射程=1,彈道=1}]?^^1^1 particle minecraft:basic_crit_particle ~~~


execute @e??[scores={連射=1..,射程=1,彈道=2}]?^^1^1 particle minecraft:balloon_gas_particle?


<射程2>


execute @e?[scores={連射=1..,設(shè)置射程=2..,射程=1}]?~~~ detect ^^1^2 air 0 scoreboard players set @s?射程?2


execute @e??[scores={連射=1..,射程=2}]?^^1^2 scoreboard players operation @e?[r=1.5]?受到傷害?= @s?設(shè)置傷害


execute @e??[scores={連射=1..,射程=2,彈道=1}]?^^1^2 particle minecraft:basic_crit_particle ~~~


execute @e??[scores={連射=1..,射程=2,彈道=2}]?^^1^2 particle minecraft:balloon_gas_particle?



<射程3>


execute @e?[scores={連射=1..,設(shè)置射程=3.. ,射程=2}]?~~~ detect ^^1^3 air 0 scoreboard players set @s?射程?3


execute @e??[scores={連射=1..,射程=3}]?^^1^3 scoreboard players operation @e?[r=1.5]?受到傷害?= @s?設(shè)置傷害


execute @e??[scores={連射=1..,射程=3,彈道=1}]?^^1^3 particle minecraft:basic_crit_particle ~~~


execute @e??[scores={連射=1..,射程=3,彈道=2}]?^^1^3 particle minecraft:balloon_gas_particle?



scoreboard players remove @e?[scores={連射=1..}]?連射?1


<射程4>


execute @e?[scores={連射=1..,設(shè)置射程=4.. ,射程=3}]?~~~ detect ^^1^4 air 0 scoreboard players set @s?射程?4


execute @e??[scores={連射=1..,射程=4}]?^^1^4 scoreboard players operation @e?[r=1.5]?受到傷害?= @s?設(shè)置傷害


execute @e??[scores={連射=1..,射程=4,彈道=1}]?^^1^4 particle minecraft:basic_crit_particle ~~~


execute @e??[scores={連射=1..,射程=4,彈道=2}]?^^1^4 particle minecraft:balloon_gas_particle?


<射程5>


execute @e?[scores={連射=1..,設(shè)置射程=5.. ,射程=4}]?~~~ detect ^^1^5 air 0 scoreboard players set @s?射程?5


execute @e??[scores={連射=1..,射程=5}]?^^1^5 scoreboard players operation @e?[r=1.5]?受到傷害?= @s?設(shè)置傷害


execute @e??[scores={連射=1..,射程=5,彈道=1}]?^^1^5??particle minecraft:basic_crit_particle ~~~


execute @e??[scores={連射=1..,射程=5,彈道=2}]?^^1^5 particle minecraft:balloon_gas_particle?


<射程6>


execute @e?[scores={連射=1..,設(shè)置射程=6.. ,射程=5}]?~~~ detect ^^1^6 air 0 scoreboard players set @s?射程?6


execute @e??[scores={連射=1..,射程=6}]?^^1^6 scoreboard players operation @e?[r=1.5]?受到傷害?= @s?設(shè)置傷害


execute @e??[scores={連射=1..,射程=6,彈道=1}]?^^1^6 particle minecraft:basic_crit_particle ~~~


execute @e??[scores={連射=1..,射程=6,彈道=2}]?^^1^6 particle minecraft:balloon_gas_particle


<射程7>


execute @e?[scores={連射=1..,設(shè)置射程=7.. ,射程=6}]?~~~ detect ^^1^7 air 0 scoreboard players set @s?射程?7


execute @e??[scores={連射=1..,射程=7}]?^^1^7 scoreboard players operation @e?[r=1.5]?受到傷害?= @s?設(shè)置傷害


execute @e??[scores={連射=1..,射程=7,彈道=1}]?^^1^7 particle minecraft:basic_crit_particle ~~~


execute @e??[scores={連射=1..,射程=7,彈道=2}]?^^1^7 particle minecraft:balloon_gas_particle


<射程8>


execute @e?[scores={連射=1..,設(shè)置射程=8.. ,射程=7}]?~~~ detect ^^1^8 air 0 scoreboard players set @s?射程?8


execute @e??[scores={連射=1..,射程=8}]?^^1^8 scoreboard players operation @e?[r=1.5]?受到傷害?= @s?設(shè)置傷害


execute @e??[scores={連射=1..,射程=8,彈道=1}]?^^1^8 particle minecraft:basic_crit_particle ~~~


execute @e??[scores={連射=1..,射程=8,彈道=2}]?^^1^8 particle minecraft:balloon_gas_particle


<射程9>


execute @e?[scores={連射=1..,設(shè)置射程=9.. ,射程=8}]?~~~ detect ^^1^9 air 0 scoreboard players set @s?射程?8


execute @e??[scores={連射=1..,射程=9}]?^^1^9 scoreboard players operation @e?[r=1.5]?受到傷害?= @s?設(shè)置傷害


execute @e??[scores={連射=1..,射程=9,彈道=1}]?^^1^9 particle minecraft:basic_crit_particle ~~~


execute @e??[scores={連射=1..,射程=9,彈道=2}]?^^1^9 particle minecraft:balloon_gas_particle


<射程10>


execute @e?[scores={連射=1..,設(shè)置射程=10.. ,射程=8}]?~~~ detect ^^1^10 air 0 scoreboard players set @s?射程?10


execute @e??[scores={連射=1..,射程=10}]?^^1^10 scoreboard players operation @e?[r=1.5]?受到傷害= @s?設(shè)置傷害


execute @e??[scores={連射=1..,射程=10,彈道=1}]?^^1^10 particle minecraft:basic_crit_particle ~~~


execute @e??[scores={連射=1..,射程=10,彈道=2}]?^^1^10 particle minecraft:balloon_gas_particle



scoreboard players remove @e?[scores={連射=1..}]?連射?1






———【模版】———

scoreboard players set @a?[scores={=1}]??設(shè)置后坐力?1


scoreboard players set @a?[scores={=1}]?彈藥?1


scoreboard players set @a?[scores={=1}]?設(shè)置傷害?1


scoreboard players set @a?[scores={=1}]?設(shè)置間隔?1


scoreboard players set @a?[scores={=1}]?設(shè)置連射?1


scoreboard players set @a?[scores={=1}]?設(shè)置射程?1


scoreboard players set @a?[scores={=1}]?搖晃后坐力?1


scoreboard players set @a?[scores={=1}]?槍聲?1


scoreboard players set @a?[scores={=1}]?彈道?1


scoreboard players set @a?[scores={=1}]?準(zhǔn)信?1


titleraw @a?[hasitem={item=fishing_rod,location=slot.weapon.mainhand,slot=0},scores={=1}]actionbar {"rawtext":[{"text":"§4=========§7-<武器名稱>§4===-\n§7屬性:"}, {"text":"§eATK:"}, {"score":{"name":"*","objective":"設(shè)置傷害"}}, {"text":"????§c射程:"}, {"score":{"name":"*","objective":"設(shè)置射程"}}, {"text":"???\n§d???射速:"}, {"score":{"name":"*","objective":"設(shè)置連射"}}, {"text":"???\n§a<儀表>:"}, {"score":{"name":"*","objective":"射擊間隔"}}, {"text":"???\n§a<b站:不務(wù)正業(yè)的up鴿>:"}]}


———【踏板換槍】———

scoreboard players set @p??1












【服務(wù)器可用】我的世界多槍械自定義魚竿槍的評(píng)論 (共 條)

分享到微博請(qǐng)遵守國家法律
和政县| 东源县| 肇州县| 红河县| 原阳县| 郓城县| 古田县| 杭州市| 柘城县| 徐汇区| 桂林市| 日照市| 永春县| 天门市| 莱西市| 安化县| 仙游县| 徐闻县| 横峰县| 岳阳县| 丽水市| 奉贤区| 义乌市| 芜湖市| 铁岭县| 大田县| 南川市| 衡东县| 庐江县| 建德市| 海兴县| 公安县| 喀喇沁旗| 洪洞县| 昌都县| 新郑市| 北安市| 永济市| 绥德县| 巴彦县| 隆林|