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【BattleBots規(guī)則翻譯】裁判評分指南2021.0版【雙語對照】

2022-01-02 15:51 作者:ApexNova  | 我要投稿

閱讀前提示:

????????新一季BattleBots將在1月6日開播,而本屆相比之前又多了不少新面孔。為了提升各位的觀賽體驗或者便于復盤賽事,以及增進(可能存在的)入坑新人對格斗機器人賽事的了解,我將嘗試以專欄形式翻譯搬運BattleBots現(xiàn)行的規(guī)則條目(時效性以標題和正文所示版本號為準

????????BattleBots全部賽事規(guī)則可在此地址查看下載:https://battlebots.com/rules/

(如果有人想寫同人也能拿來參考)

? ? ? ? 鑒于本人英語水平極差,在翻譯中可能出現(xiàn)錯漏或者誤判,因此本文采用雙語對照形式發(fā)布。如果譯文出現(xiàn)錯誤,請在評論區(qū)指出。

警告:本文所展示的規(guī)則條目僅適用于目前由Discovery制作的格斗機器人電視賽事BattleBots,不可強行套用于其他國家或地區(qū)舉辦的格斗機器人電視賽事或線下競賽。

以下為正文

BATTLEBOTS

Judges' Guide

裁判評分指南

Rev. 2021.0

2021.0修訂版

Changes from Rev. 2020.2 shown in Blue

在2020.2修訂版基礎上發(fā)生更改的部分將以藍色進行顯示


THE JUDGES' OATH

裁判宣誓詞

????????I promise that I shall officiate in each BattleBots Tournament with complete impartiality and fairness, respecting and abiding by the rules that govern them, in the true spirit of the sport.

????????我宣誓,我將本著這項運動(格斗機器人)的真正精神,以完全公平公正的方式在每一場BattleBots的錦標賽中履行自己的職責,尊重并遵守著管理這項賽事的規(guī)則。


Introduction

介紹

????????At the end of a Match, if more than one Bot has not been counted out, the winner is determined by a vote of the Judges.

????????當一場比賽結束時,如果有超過一臺的機器人沒有被判定出局,則將由裁判投票決定這一局的獲勝者。

????????Judging a BattleBots competition is challenging in that it requires a thorough knowledge of the rules, keen concentration and, above all, impartiality. Since matches involve a wide variety of BattleBot designs, a Judge must maintain an open and flexible perspective on each BattleBot’s operation.

????????為一場Battlebots的賽事結果做出裁決是一件具有挑戰(zhàn)性的事情,需要你對規(guī)則有著足夠透徹的了解,還需要保持敏銳的注意力,以及最重要的——公正。由于每場比賽都涉及到多樣化的格斗機器人設計,因此裁判需要對每一臺格斗機器人的行動都保持著開放和靈活的觀點。

????????In the end though, judging always involves certain amount of subjectivity. In an effort to add an element of consistency among all the Judges, this document describes the judging criteria and some common questions and issues that come up about judging.

????????但最終,裁決總是會涉及到一定的主觀因素。為了保證所有裁判的一致性,本文件描述了這項賽事的評判標準,以及出現(xiàn)在評判階段中的一些常見問題。


Judging Criteria

評判標準

????????Per section 7.6.1 of the BattleBots Tournament Rules, a BattleBot's performance is based on the evaluation of three criteria. Each of the criteria has a point value, as follows:

????????Damage?5points

????????Aggression 3points

????????Control 3points

????????根據(jù)BattleBots錦標賽規(guī)則的7.6.1章節(jié),格斗機器人在對局中的表現(xiàn)將基于三個標準進行評估,每一個標準都有一個固定的分值上限,如下所示:

????????損壞度?5分

????????侵略性 3分

????????控制力?3分

????????Judges should try to think of the three criteria as being as mutually exclusive as possible.

????????裁判應該盡量將以上三個標準視為互相排斥的。

????????Based on their observations of a Match, each Judge assigns points to one or the other of the competitors. The competitor with the most points is that Judge’s choice for the winner. The winner is then determined by the decision of a majority of the Judges.

????????根據(jù)對比賽進程的觀察,每一名裁判需要將分數(shù)分配給其中一名或者另外一名選手,獲得更多分數(shù)的選手被視為這名裁判所選擇的獲勝者。對局的獲勝者基于少數(shù)服從多數(shù)的原則選出。

????????Each of the criteria is described further below. Read through the questions and answers for suggestions on how to judge specific situations.

????????下面給出了每一個評價標準的進一步解釋??梢酝ㄟ^閱讀常見問題和答案來獲取在特定情況下的判決建議。


Damage

損壞度

????????"Damage" means that a BattleBot has sustained a reduction in effectiveness or a loss of functionality. It is considered to be Damage to a BattleBot even if the Bot inadvertently harms itself.

????????“損壞度”的含義是指格斗機器人出現(xiàn)的性能損失或者功能喪失。即便格斗機器人無意間對自身造成了損傷,也會被計入這臺格斗機器人所受到的損壞中。

????Damage Factors

????損壞度要素

????Use the following factors together to get an overall impression of a BattleBot's Damage:

????結合以下要素來形成你對格斗機器人所受傷害的綜合評價:

????·Functionality: Refers to the inability of a Bot’s systems or structure to serve their intended purpose. Examples are a Bot’s weapon no longer functioning, a Bot being forced to crab walk to provide mobility, an unusable self-righting mechanism, or the armor being damaged to the point where it no longer provides protection.

????·功能性損壞:指機器人的系統(tǒng)和結構已經無法滿足其預期的設計目的。例如:機器人的武器失效;以“螃蟹步”的行駛方式來保持其機動性不變;機體復位裝置失效;裝甲損壞到已經無法為機器人提供保護的程度。

????·Effectiveness: Refers to how well a Bot with damaged systems and/or defensibility is still able to function. A six-wheeled bot with a single broken wheel may still be able to maneuver effectively, whereas a four-wheeled bot with a broken wheel may have very limited mobility. A drum-bot with a missing drum-tooth may only have a minimal loss of effectiveness, whereas a hammer-bot with a missing hammerhead is far less effective. Armor that’s badly dented is more effective than armor that has been breached or torn away.

????·性能損失:指出現(xiàn)系統(tǒng)損壞或喪失防御手段的機器人仍能保證運行的程度。一臺失去一個車輪的六輪機器人可能依舊保持著正常行駛,但同樣失去一個車輪的四輪機器人也有可能失去很多機動性;一臺武器打擊面發(fā)生斷裂的轉鼓式機器人可能只會損失極小的武器效率,而失去錘頭的鑿擊式機器人的武器效率會更低。嚴重凹陷的護甲在性能上比被破壞或撕裂的護甲更有效。

????Damage Matrix

????損壞度評價表:

????Use the chart below to allocate the 5 Damage points between Bots.

????使用下面的這張表格將5點損壞分數(shù)分配給對戰(zhàn)的兩名選手

損壞度評價表示意圖

????**If both Bots appear to have similar damage, determine which Bot did more damage and award it the 3 Damage points.

????**如果兩臺機器人受到了幾乎一樣的損壞,請進一步確定哪一臺機器人對敵方造成的傷害更大,并分配給它3分。

????? If neither Bot has any detectable internal or external damage, award 3 points to the Bot showing less Cosmetic Damage.

????? 如果兩臺機器人沒有任何可目視的內部損壞或者外部損壞,將3分給予外觀損傷較少的一臺機器人。

????Damage Definitions

????損壞度定義

????????Minimal: Doesn’t reduce the functionality or effectiveness of the Bot.

????????輕微的:不會影響機器人的功能或其性能。

????????Moderate: Reduces the effectiveness of the drive, defensibility, or weapon system of the Bot.

????????中等的:影響到機器人行駛系統(tǒng)、護甲或者武器系統(tǒng)的性能。

????????Significant: Eliminates the functionality of the drive, defensibility, or weapon system, or reduces the effectiveness of two or more systems of the Bot.

????????顯著的:導致行駛、護甲、武器系統(tǒng)其中之一的功能喪失,或者降低兩個以上系統(tǒng)的性能。

????????Massive: Eliminates the functionality of at least two systems of the Bot.

????????嚴重的:導致機器人兩個以上系統(tǒng)的功能喪失。

????Functionality Examples

????功能損壞示例

????????Drive: Non-functional drive on one side that forces crab-walking.

????????行駛系統(tǒng):一側的行駛系統(tǒng)失效導致機器人只能以“螃蟹步”來行進。

????????Defensibility: Large portions of the defensive structure torn off, with exposed internals.

????????防護:大部分用于防護的結構被撕裂,導致機體的內裝暴露。

????????Weapon: Spinning weapon no longer rotates, or only rotates slowly.

????????武器系統(tǒng):旋轉武器停轉,或者只能保持在低轉速。

????Effectiveness Examples

????性能降低示例

????????Drive: Bent axle, chunks or entire wheel missing but still able to travel in a relatively straight line.

????????行駛系統(tǒng):車軸彎曲,車輪失去大部分結構或者丟失,但仍然能保持相對直線的行駛。

????????Defensibility: Torn off wedgelets, significant bends, removal of small supplemental armor pieces. Self-righting mechanism is bent, but still functions.

????????防護:楔形鏟被撕裂或者顯著彎曲,有小塊的裝甲破碎,復位機構發(fā)生彎曲但仍然可以工作。

????????Weapon: Missing teeth/head, spinning part imbalance, bent parts, how well it’s able to operate.

????????武器系統(tǒng):失去攻擊牙或者錘頭,旋轉武器的動平衡喪失,武器部件發(fā)生彎曲,但仍然在可控的范圍內。

????Damage Point Assignments

????損壞分數(shù)的分配

????If one Bot appears to have less Functional Damage than the other, a Judge should allocate the points depending upon the relative amounts of damage. Damage causing seriously reduced mobility should count more than damage to a weapon system. The possible point assignments are:

????如果一臺機器人上的功能性損壞似乎比另一方少,裁判應比較相對的損壞狀況來對分數(shù)進行分配。造成機器人機動性嚴重下降的損壞應當比武器系統(tǒng)上的損壞更重要??赡艿姆峙浞绞绞牵?/span>

????????5-to-0 score

????????5-0 比分

????????One Bot does a substantial amount of damage that affects the function of two or more critical systems (mobility, weapon(s), etc…) of the opposing Bot, without itself taking anything beyond cosmetic damage.

????一臺機器人對另一方造成了巨大的傷害,影響到了另一方機器人上兩個以上的關鍵系統(tǒng)(例如行駛系統(tǒng)、武器系統(tǒng)等)的功能,但其本身沒有受到來自對方的任何傷害。

????????4-to-1 score

????????4-1 比分

????????One Bot does a substantial amount of damage to the function of critical systems of the opposing Bot, but also takes some damage that reduces the effectiveness of its own critical systems.

????????一臺機器人對另一方機體的關鍵系統(tǒng)功能造成了嚴重的損壞,但自身也受到一些損傷而降低了關鍵系統(tǒng)的性能。

? ? ????Alternatively, one Bot does damage that only reduces the effectiveness of its opponents’ critical systems without taking anything beyond cosmetic damage.

????????或者,一臺機器人造成的傷害影響了對手關鍵系統(tǒng)的性能,但沒有造成附帶的裝飾性損壞。

????????3-to-2 score

????????3-2 比分

????????If the apparent level of damage done to each Bot is similar, the Judges have to determine which Bot’s actions created damage with the greatest negative impact on the performance of its opponent.

????????如果每一臺機器人都對另一方造成了程度相近的傷害,則裁判必須確定哪一臺機器人的行動給對手造成的負面影響更大。

????????Near the end of a Match, or just after, watch for Teams that “show off” by operating their weapons and/or moving around the Arena to demonstrate that those systems have not been functionally damaged.

????????在比賽結束后,請注意那些通過操縱武器或者在戰(zhàn)斗艙中行駛來證明機器人的關鍵系統(tǒng)沒有發(fā)生功能損壞的戰(zhàn)隊。

????Damage Considerations

????損壞度評分的注意事項

????Judging Damage requires some understanding of BattleBot materials and functionality:

? ? 當判斷一臺格斗機器人的損壞度時,需要對這臺機器人的組成材料和功能具備一定的了解:

????·Some materials such as Titanium will send off bright sparks when hit or cut by saws, but may be largely undamaged. Other materials such as Aluminum might be dented or gouged by the same actions, but with no sparks. Judges should try to not be influenced by things like sparks, but rather how deep or incapacitating a “wound” is.

????·諸如鈦合金之類的材料在被鋸片切割時會發(fā)出明亮的火花,但本身可能完好無損。但另一些比如鋁合金之類的材料可能會出現(xiàn)損傷但并不會有火花冒出。裁判應當嘗試無視火花等現(xiàn)象的影響,而去注意攻擊造成損傷的深度或者對功能的破壞。

????·Try not to be unduly influenced by highly visual damage that doesn’t affect a Bots functionality, effectiveness or defensibility. A visible gash in a Bot’s armor may only minimally reduce the armor's functionality. Loss of a large, non-moving spike may only have a minor effect on the Bot’s offensive capabilities.

????·盡量不要受到視覺效果顯著但不影響機器人任何功能或者性能的損傷的影響。機器人護甲上的可見傷口可能只會最低限度地降低護甲的防護能力,失去一個體積較大的固定尖刺可能只會略微影響機器人的進攻性能。

????·Look for damage that may not be visually striking but affects the functionality of a Bot. Some examples:

????·尋找在視覺上并不引人注目但是會影響到機器人功能的損傷。例如:

????> A small bend in a lifting arm or spinner weapon may dramatically affect its functionality by preventing it from having its full range of motion.

? ? >舉升臂或者旋轉武器上的微小彎曲可能會影響到武器行程,從而對武器功能產生極大的影響。

????> A wobbly wheel indicates that it is bent and will not get as much traction.

? ? >搖擺不定的車輪表明其被扭曲,無法獲得足夠的抓地力。

????> Cuts or holes through the armor means there is possibly more Damage inside

? ? >裝甲上的切口或者開洞可能意味著發(fā)生了較多的內部損傷。

????Damage FAQ

????損壞度評分項中的常見問題

????????Q:What is Ablative Armor?

????????Q:什么是易損裝甲?

????????A:Ablative armor is an outer non-structural layer designed to absorb the impact of an attack by breaking apart when hit by an opponent. Examples of this are large pieces of wood or plastic. The Judges will assume that, by default, any armor not declared Ablative, is protective. If a Team claims their Bot is using Ablative Armor, the Team must make their case to the Judges prior to the Match and specifically describe which parts of the armor are Ablative and which are protective.

????????A:易損裝甲是一種位于機器人外部的非結構層,當被擊中時會發(fā)生破裂以吸收這次攻擊的沖擊力。典型的例子是大塊的木頭或者塑料。默認狀況下,裁判將認為任何未被認定為易損裝甲的護甲都是防護性的。如果戰(zhàn)隊表示他們的機體使用了易損裝甲,則必須在對局開始前告知裁判,并指出護甲的哪些部分是具有防護性的,哪些是易損裝甲。

????????Q: How is damage to Ablative Armor judged?

????????Q:如何判定易損裝甲受到的損傷?

????????A: Damage to Ablative Armor should count as more Damage than dents or scratches but less than damage to protective armor. Ablative armor that has been damaged (or torn off) such that it’s no longer protecting the Bot should be classified as effectiveness damage to the Bot’s defensibility.

????????A:易損裝甲受到的損傷應當被計為多于凹痕或者劃痕,但小于防護性裝甲受到的傷害。已經失效(被撕裂)而失去保護作用的易損裝甲應該被視為對機器人整體防御力的有效傷害。

????????Q: What is Cosmetic Damage?

????????Q:什么是裝飾型損壞?

????????A: Cosmetic damage is visible changes to the Bot’s appearance that do not reduce the functionality or effectiveness of the Bot, such as scratched paint, or minor dents and scratches.

????????A:裝飾性損壞是機器人外觀上可見的變化,但不會影響機器人的功能或者性能。外觀損壞的典型例子是漆面劃傷或者輕微的凹痕與劃痕。

????????Q: How do I know what Cosmetic Damage was done during the Match?

????????Q:我該如何了解在比賽期間造成的那些裝飾性損壞?

????????A: Just prior to a Bot entering the Arena, a Team may request that the Judges examine the Team’s Bot to note Cosmetic Damage from previous matches. Otherwise, once the Bots have entered the Arena, the Judges should look for any apparent Cosmetic Damage. If there are questions about Cosmetic Damage after the match, a Judge can query other Judges and/or the combatants in accordance with the guidelines in the Tournament Rules document.

????????A:在機器人進入戰(zhàn)斗艙之前,戰(zhàn)隊可以提請裁判檢查戰(zhàn)隊的機器人,以記錄發(fā)生在比賽之前的任何裝飾性損壞。否則,一旦機器人進入戰(zhàn)斗艙,裁判就應當尋找任何明顯的裝飾性損壞。如果在賽后就機器人的裝飾性損壞存在疑問,裁判可以根據(jù)比賽規(guī)則文件中的指南對其他裁判或者選手進行問詢。

????????Q: How should self-inflicted damage be judged?

????????Q:該如何判斷機器人對自身造成的傷害。

????????A: Self-inflicted damage (such as driving over the Kill-Saws) should be considered to be no different than damage caused by an opposing Bot. Self-inflicted damage could also indicate poor Control.

????????A:機器人對自己造成的傷害(例如從啟動的圓鋸上開過)在裁定上和對手機器人造成的傷害沒有區(qū)別。對自己造成的傷害也可能表明機器人的控制力不佳。

????????Q: How is damage handled when a Bot has multiple weapons?

????????Q:當機器人具備多種武器時,應該如何判定傷害?

????????A: It’s considered to be functional damage only if all weapon systems are disabled. Flame emitting devices are not considered to be weapons.

????????A:只有當所有的武器系統(tǒng)都失效時才能被認定為功能損壞。火焰噴射器不被視為武器。

????????Q: What if a weapon is disabled for part of the Match?

????????Q:如果一種武器在比賽中的一部分時刻不能使用了,該如何判定損壞。

????????A: If a weapon appears to be disabled for a significant portion of a fight but is able to operate at the end this should be considered effectiveness damage.

????????A:如果武器在戰(zhàn)斗的大部分時間中都不能使用,但在戰(zhàn)斗結束后仍然可以被操作,則應將其視為武器性能的損失。

????????Q: What kind of smoke is “normal”?

????????Q:什么樣的煙霧是“正常的”?

????????A: Pneumatic weapons may release short puffs of white “smoke” as part of normal operation. Limited amounts of dark smoke coming from skidding tires or slipping drive belts may mean nothing. However, if the smoke is generally continuous, it may mean that something is rubbing against a wheel, or that a rotating weapon has been damaged.

????????A:作為正常行動的一環(huán),氣動武器可能會短暫地釋放出白色“煙霧”。輪胎或者傳動帶打滑時產生的暗色煙霧則毫無參考意義。但是,如果煙霧是連續(xù)產生的,則可能意味著有什么東西在摩擦車輪,或者旋轉中的武器被損傷了。

????????Q: What kind of smoke indicates Damage?

????????Q:什么樣的煙霧代表發(fā)生了損傷?

????????A: Obvious amounts of white smoke (possibly accompanied by flames) coming from a Bot is likely due to batteries or a motor-controller overheating. Even if the smoking and flame stops, the batteries or controller will have lost functionality, and thus such smoke should be considered “Damage”, even if the weapon and/or movement do not appear to be affected.

????????A:機器人產生的明顯的白煙(可能伴隨著火焰)可能來自于發(fā)生過熱的電池或者電調。即便煙霧或者火焰消失,電池或者電調也會失效,因此這種冒煙現(xiàn)象應被視為“損壞”,即便武器和/或行駛系統(tǒng)的運轉沒有受到影響。

????????Q: What do flames indicate?

????????Q:火焰代表著什么?

????????A: If the flames are accompanied by considerable smoke, the Bot has been damaged. If a Bot with a flame system shows continuous flames coming from the interior of the Bot (but little smoke), it probably just indicates that the propane storage tank has been damaged. However, the burning gas may also cause other internal damage, so watch for any reduced functionality.

????????A:如果火焰在產生時伴隨著大量煙霧,則表明機器人已經受到了傷害。如果帶有噴火系統(tǒng)的機器人出現(xiàn)了在內部持續(xù)燃燒的火焰(但煙霧很少),則可能表明只是燃料罐發(fā)生了損傷。但是,燃燒中的可燃氣體也會傷害到內裝,因此請注意發(fā)生在任何方面的性能下降現(xiàn)象。

????????Q: What about damage due to an opponent’s flame system?

????????Q:對手搭載的噴火系統(tǒng)造成的傷害該如何判定?

????????A: Typically, flame systems don’t cause more than Cosmetic Damage to the exterior of a Bot. However, a flame weapon can burn rubber wheels, ignite wood ablative armor or melt plastic armor. In some cases, the flame may penetrate the exterior of the competing Bot and damage internal components. If a Bot that has been “attacked” by a flame system immediately starts showing reduced capability, there may be internal Damage from the flame.

????????A:通常狀況下,火焰系統(tǒng)不會對機器人的外部造成較多的裝飾性損壞。然而,火焰系統(tǒng)可以讓橡膠輪胎燃燒,點燃木質易損裝甲或者讓塑料護甲熔化。在某些情況下,火焰可以穿透對手機器人的外甲并傷害內裝。如果被火焰攻擊的機器人立刻出現(xiàn)了性能下降的狀況,則火焰已經對它造成了內部傷害。


Aggression

侵略性

????????The "Aggression" of a BattleBot is judged based on the frequency, severity and boldness of attacks deliberately initiated by the BattleBot against its opponent.

????????格斗機器人的“侵略性”是根據(jù)這臺機體向其對手主動進攻的頻率,以及嚴厲度和發(fā)起攻擊的膽量來判定的。

????Aggression Factors

????侵略性要素

????Use all of the following factors together to get an overall impression of a BattleBot’s Aggression:

????結合以下要素來形成你對格斗機器人的侵略性的綜合評價:

????·Frequency: The number of attempted attacks during the Match. If the opponent Bot moves to avoid an attack, that should still count as an attempt.

????·攻擊頻率:在比賽期間嘗試進攻的次數(shù)。如果對手的機器人移動以避開攻擊,也應當被算作一種己方的進攻嘗試。

????·Severity: The intensity or forcefulness of each attack. Is the Bot being used with full effectiveness against its opponent, or just making love-taps?

????·嚴厲度:判斷每次攻擊的強度和力度。確定機器人是在盡全力攻擊對手,或者只是在愛撫對方?

????·Boldness: What is the apparent intent of the Bot? Is it intentionally attacking in such a way that it risks damage to itself (such as using a weapon that could be damaged) or is it simply hitting the other Bot with an armored wedge that’s far less likely to be damaged?

????·膽量:機器人進攻的意圖是什么?它是在以一種可能傷及自身的方式進攻(比如使用可能遭受損壞的武器),還是用不太可能受損的楔形護甲撞擊另一個機器人?

????Aggression Matrix

????侵略性評價表

????Use the chart below to decide how to allocate the 3 Aggression points between two Bots, depending upon the relative aggression.

????使用下面的這張表格,根據(jù)相對的侵略性,將3點侵略性分數(shù)分配給對戰(zhàn)的兩名選手。

侵略性評價表示意圖

????**If the aggression level of both Bots is similar, evaluate which Bot showed more Aggression and award it 2 Aggression points.

????**如果兩臺機器人的侵略性相近,則進一步評估哪臺機器人的侵略性更強,并分配給它2分。

????Aggression Definitions

????侵略性定義

????????Minimal: A Bot waits for its opponent to come to it, or else actively avoids contact with the opponent (except when resetting or spinning up its active weapon).

????????輕微的機器人會等待對手靠近,否則會主動避免和對手的接觸(復位或者加速旋轉其主動武器時除外)

????????Moderate: Bot occasionally demonstrates boldness and/or intent by utilizing its active weapon or ramming to attack the opponent.

????????較溫和的:機器人偶爾會用其主動武器進攻對手,以展示其膽量或意圖。

????????Significant: Bot shows frequent demonstrations of boldness and/or intent by utilizing its active weapon and/or ramming to attack its opponent.

????????主動的:機器人頻繁使用其主動武器進攻對手,以展示其膽量或意圖。

????Aggression Point Assignments

????侵略性分數(shù)的分配

????There are two possible Aggression point assignments:

????有兩種可能的侵略性分數(shù)的分配方式:

????????3-to-0 score

????????3-0 比分
????????One Bot uses (or attempts to use) its primary weapon to make the majority of contacts during the Match, while the other Bot spends most or all of the Match attempting to avoid contact.

????????一臺機器人在比賽的大多數(shù)時候使用(或者嘗試使用)武器與對手交戰(zhàn),而另一臺機器人花費大部分時間甚至整場比賽來試圖躲避攻擊。

????????2-to-1 score

????????2-1 比分

????????This is the case where both bots appear to exhibit similar levels of aggression. Some basic situations are:

????????在這種狀態(tài)下,兩個機器人似乎都表現(xiàn)出了相似的侵略性,其中一些基本狀況是:

????????1) Both Bots attack each other using their weapons. Award the 2 points to the Bot that appeared to use its weapon more as the primary means of contact.

????????1)兩臺機器人都在使用它們的武器互相進攻,將2分獎勵給更多的使用武器作為主要進攻方式的機器人。

????????2) One Bot attacks more often using its weapon than the other Bot attacks without using its weapon (whether or not the weapon is functional). Award 2 points to the Bot using its weapon.

????????2) 一臺機器人使用武器進行攻擊的頻率高于另一個機器人不使用其武器的攻擊頻率(無論武器是否有效)。給使用武器進攻的機器人2分。

????????3) If both Bots have non-functional weapons. Award the 2 points to the Bot that appeared to instigate more of the contacts.

????????3) 如果兩個機器人都有著喪失功能的武器,將2分獎勵給看起來進攻更加積極的機器人。

????????4) If the weapons on both Bots are disabled and the Bots are ramming each other, then the frequency and boldness of the attacks should be considered when deciding which Bot should receive the 2 points.

????????4) 如果兩個機器人的武器都不能使用并且雙方在互相撞擊,那么應該在決定哪臺機器人應該獲得2分時考慮攻擊的頻率和大膽程度。

????????5) If a Bot has a functional weapon but never uses the weapon, or uses it only with little effect, that Bot should not receive more than 2 points, regardless of how much aggression it showed.

????????5) 如果機器人擁有一個功能正常的武器但是從來不使用,或者這個武器的使用僅會產生輕微的效果。無論它表現(xiàn)出多強大的侵略性,這個機器人獲得的分數(shù)不能超過2分。

????????Losing weapon power does not count against Aggression.

????????武器失去動力的狀況不會被計入侵略性評價中。

????Aggression FAQ

????侵略性評分項中的常見問題

????????Q: Should avoiding contact with an opponent always count against its Aggression?

????????Q:避免與對手接觸的行為應該總是被計入侵略性評分中嗎?

????????A: Not necessarily. If a BattleBot is moving away from its opponent in order to get its weapon ready for attack, moving away should not count against Aggression. Examples are when a spinner-bot is spinning-up, or when a pincer-bot is repositioning its weapon. However, if the Bot continues to avoid its opponent when the weapon appears to be ready, that should count against its Aggression.

????????A:沒有必要。如果格斗機器人正在遠離對手以使得自己的武器做好進攻準備,這樣的現(xiàn)象不會被計入侵略性評分。例如旋轉系機器人正在加速自己的武器,或者夾持系機器人正在復位武器。然而,如果機器人似乎在武器已經準備就緒的時候繼續(xù)避開對手,這樣的行為應當被計入侵略性評分中。

????????Q: Do pushing and ramming count as Aggression?

????????Q:推擠和撞擊行為會被計入侵略性評分中嗎?

????????A: Pushing or ramming an opponent Bot should count somewhat toward Aggression. However, pushing or ramming should count for much less than attacking using an active weapon.

????????A:推擠和撞擊對手機體的行為應當被計入侵略性評分。然而,這兩種行為的重要度應當?shù)陀谑褂弥鲃游淦鞯倪M攻行為。

????????Q: Does using a flame count as Aggression?

????????Q:使用火焰的行為應當被計入侵略性評分嗎?

????????A: Flame systems are not considered to be a weapon and using a flame does not count as Aggression. However, use of a flame system could contribute to Damage.

????????A:火焰系統(tǒng)不被視為武器,因此使用火焰進攻不會被計入侵略性評分。然而,使用火焰可能會導致機體的損傷。


Control

控制力

????????The Control of a BattleBot is about the ability of the Bot's Operators to attack an opponent at its weakest points, use their Bot’s weapons in the most effective way, and avoid being damaged by the opponent or the Arena hazards. Control may also be a factor when two Bots are in a "shoving match" if one Bot is able to have more influence on the combined movement of the Bots.

????????格斗機器人的控制力指的是機器人的操作手有效地使用武器攻擊對手弱點,并保證自己的機器人不會受到來自于對手或者場地機關的傷害。如果一臺機器人在雙機角力時可以施加更大的影響,對機體的控制能力也許會是這場“推擠比賽”的重要因素。

????Control Factors

????控制力要素

????Use the following factors to get an overall impression of a BattleBot’s Control:

????結合以下要素來形成你對格斗機器人的控制力的綜合評價:

????·How well is a Bot able to dictate when and how it attacks its opponent?

????·機器人如何能夠決定何時以何種形式攻擊對手?

????·How well does the Bot avoid putting itself in the path of another Bot's weapon?

????·機器人如何避免將自己暴露在對手武器的軌跡上?

????·How well does the Bot avoid the changing Arena Hazards (e.g., the Kill Saws)?

????·機器人如何躲避可變式的場地機關?(例如圓鋸)

????·How well does an Operator compensate for Damage (e.g., a broken wheel) that the Bot may have sustained?

????·操作手采取了何種行動來彌補機器人可能遭受的傷害?(例如車輪受損)

????Control is about maneuvering and placement. Don’t be overly impressed by a Bot moving quickly in a straight line across the Arena. Observe how well it moves to advantageous locations and how well it avoids opposing weapons and Arena hazards.

????控制力和操作方式與機器人所處的位置有關。不要對機器人在戰(zhàn)斗艙內快速的直線移動留下深刻的印象。應當觀察它如何移動到優(yōu)勢位置或者如何躲避對手的武器以及場地機關。

????Control Matrix

????控制力評價表

????Use the chart below to decide how to allocate the 3 Control points between Bots.

????使用下面的這張表格,根據(jù)相對的控制力,將3點侵控制力分數(shù)分配給對戰(zhàn)的兩名選手。

控制力評價表示意圖

????** If the control level of both Bots is similar, evaluate which Bot showed more control and award it the 2 Control points.

????**如果兩臺機器人的控制力相近,則進一步評估哪臺機器人的控制力更強,并分配給它2分。

????Control Definitions

????控制力定義

????????Minimal: Bot is rarely able (or unable) to initiate physical or weapon contact with, and also avoid attacks from, its opponent. It also may inadvertently hit the guardrails or an Arena hazard.

????????最弱的:機器人很少(甚至不能)與對手發(fā)生機身或者武器上的接觸,也很少能夠避開對手的攻擊。它也可能在無意間撞上護欄或者場地機關。

????????Moderate: Bot can occasionally use its weapon or armor to attack its opponent and sometimes avoids opponent attacks. Generally avoids the Arena hazards.

????????較好的:機器人偶爾會使用武器或者護甲進攻對手,有時也會避開對手的攻擊。一般可以避開場地機關。

????????Significant: Bot moves decisively and effectively and is consistently able to attack its opponent and avoid hits by the opponent’s weapon or armor.

????????優(yōu)秀的:機器人的行動果斷且有效,始終在進攻對手并且避免撞上對手的武器或者護甲。

????Control Point Assignments

????控制力分數(shù)的分配

????Since Control counts for 3 points, there are two possibilities:

????由于有3點控制力分數(shù),因此有兩種可能的分配方式。

????????3-to-0 score

????????3-0 比分

????????A Bot that is consistently able to manage its interactions with the other bot either by landing attacks with its own weapon, preventing attacks from its opponents weapon, or moving their opponent into advantageous positions it should receive all 3 Control points.

????????如果一臺機器人能夠限制住其他機器人的行動,比如始終使用自己的武器進攻對手,同時避免被對手的進攻擊中,或者將對手控制在對自己有利的位置。它應該獲得全部3分。? ????

????????2-to-1 score

????????2-1 比分

????????Neither Bot is consistently able to manage its interactions with the other Bot. The Bot that appears to have more influence for a large portion of the fight should receive the 2 Control points.

????????兩臺機器人都無法相互限制住對方的行動。在戰(zhàn)斗的大部分時間中似乎表現(xiàn)出更大的影響力的機器人應該獲得2分。

????????If a Bot has a functional weapon but never uses the weapon (or uses it only with little effect), that Bot should not receive more than 2 Control points.

? ? ? ??如果機器人擁有一個功能正常的武器但是從來不使用(或者這個武器的使用幾乎沒有效果)這個機器人獲得的分數(shù)不能超過2分。

????Control FAQ

????控制力評分項中的常見問題? ?

????????Q: How does a Bot getting stuck to the Arena reflect on Control?

????????Q:在戰(zhàn)斗艙內被困住的機器人該如何展現(xiàn)控制力?

????????A: Bots can become stuck to hazards or other parts of the Arena in many ways. If a Bot gets stuck due to its own action, it was probably due to poor Control. If the Bot got stuck due to the actions of its opponent, that may demonstrate superior Control by the opponent. If the Bot subsequently frees itself, the Control factor would depend upon what actions it used to get unstuck.

????????A:機器人可能會因為多種原因而被場地機關或者戰(zhàn)斗艙內的其他部分卡住。如果機器人因為自己的行動而受到影響,則可能源于其控制力不佳。如果機器人因為其對手的行動而受困,這表明對手可能具有更優(yōu)越的控制力。如果機器人隨后自行解困,則控制力要素取決于它脫困時的操作。

????????Q: Could freeing a stuck opponent reflect on Control?

????????Q:將一名被困的對手釋放的行為是否是控制力的反映?

????????A: Yes, if freeing the opponent was apparently due to poor driving control. However, if a Bot appears to have deliberately freed an opponent, it should not count against the Bot doing the freeing.

????????A:是的,讓對手被釋放的行為顯然源于駕駛控制力的不足。然而,如果機器人是故意讓對手脫困,則不應該被計為釋放對手的行為。


Multi-Bots

多體式機器人

????????A “Multi-Bot” is a group of two or more Bots from the same Team that operate together as a single “Bot”. All of the Bots must have a weapon capable of doing damage to an opponent. The only exception is that a “MiniBot” is not required to have a weapon. A MiniBot cannot weigh over 20 pounds and may simply be a box on wheels with a wedge or flame system.

????????一臺“多體式機器人”由來自于同一支戰(zhàn)隊的兩臺以上的機器人組成,在比賽中作為一臺單體“機器人”運行。所有的子機應當都擁有能夠傷害到對手的武器。唯一的例外是“迷你機器人”。一臺“迷你機器人”的重量不能超過20磅(約9.07kg),可能只是一個帶著輪子的鐵盒子,擁有楔形鏟或者噴火系統(tǒng)。

????????A point to keep in mind is that each Bot that is part of a Team’s Multi-Bot will usually have its own Operator.

????????需要記住的一點是。作為戰(zhàn)隊使用的多體式機器人的一部分,每一臺機器人通常都有著獨立的操作手。

????Configurations

????多體式機器人的配置

????Many configurations of Multi-Bots are possible, but most fall into one of three categories:

????多體式機器人有著任何可能的配置,但絕大多數(shù)屬于以下三種:

????·A single large Bot with a weapon, and a single MiniBot.

???一臺帶有武器的單體大型機器人,以及一臺單體迷你機器人

????·Two medium-sized Bots with weapons, possibly with an additional MiniBot.

???兩臺帶有武器的中型機器人,可能還帶有額外的迷你機器人

???Multiple smaller Bots with weapons

????·多種帶有武器的小型機器人

????Multi-Bot Judging

????多體式機器人的裁決

????Judging Multi-Bots can be more difficult since there will be more than two Bots in the Arena and there can be a considerable size disparity between the robots. As a result, the judging criteria have to be modified somewhat:

????對多體式機器人的裁決可能會更加困難。因為戰(zhàn)斗艙內存在著兩臺以上并可能存在較大尺寸差異的機器人。因此,必須對評判標準進行修改。

????·Damage: Concentrate on the Damage to the larger Bots (those with weapons. Damage to MiniBots without weapons should usually be considered to be more like Cosmetic Damage.

????·損壞度:專注于大型機器人(或者裝有武器的機器人)造成的傷害。沒有武器的迷你機器人造成的傷害通常應該被認定為裝飾性損壞。

????·Aggression: Attacks by a non-weapon MiniBot should count for very little compared to attacks by larger Bots with effective weapons.

????·侵略性:和擁有性能優(yōu)良的武器的大型機器人相比,沒有武器的迷你機器人發(fā)動的攻擊應該算不了什么。

????·Control: Judging Control is complicated by the fact that there are multiple operators. If there are just two large Bots, try to gauge the control of each and average the two. Actions of the MiniBots generally should not count.

????·控制力:在事實上擁有多個操作手的情況下,對控制力的判決會變得復雜。如果場上只有兩臺大型機器人,請嘗試衡量每臺機器人的控制力并取平均值。迷你機器人的行動通常不應該被計算在控制力評價內。

????As a general rule, those Bots with effective weapons should be most heavily factored into the scores; ignore the actions of a MiniBot without a real weapon. However, when assigning Aggression and Control points, effective use of a non-weapon MiniBot could affect how the points for each criteria are split.

????一般來說,那些擁有有效的武器的機器人應該處在計分范圍內;而忽略沒有真正的武器的迷你機器人的行動。但是,在分配侵略性和控制力的分數(shù)時,對無武器的迷你機器人的有效運用可能會影響這些標準的分數(shù)分配。


Rumbles

混戰(zhàn)

????????Judging for Rumbles is slightly different than for the one-on-one matches since, if two or more Bots are functioning at the end, there are no “Knock-Outs”.

????????對混戰(zhàn)的裁決與一對一競賽略有不同,因為如果有多于兩臺的機器人運行到了比賽結束,則不會出現(xiàn)“KO”。

????????During a Rumble, a Bot may appear to be temporarily unresponsive, then become functional again. This may be a mechanical malfunction, or it may be a “fake” by the Operator to lure other Bots. In either case, this should negatively affect the Bot’s Aggression score.

????????在混戰(zhàn)中,一臺機器人可能會暫時停止運動,隨后又展示出了正常的行動力。這可能是機械故障,也可能是操作手通過“造假”來引誘其他機器人。任何一種情況都會對機器人的侵略性分數(shù)造成負面影響。


Judges’ Responsibilities

裁判的職責

????????In certain cases, the Judges may need to confer with each other, or with other BattleBots personnel.

????????在某些情況下,裁判之間需要進行互相協(xié)商,或者與其他BattleBots的工作人員進行交流。

????·Judges may discuss among themselves technical or other information about the identity, starting square color, or features of one or more of the competing BattleBots. They may also discuss robot actions or other Arena events that occurred during the Match. However, Judges must not discuss their final scoring values with one another until after their decisions have been publicly displayed.

????·裁判之間可以就一臺或者多臺格斗機器人展開討論。一般是技術性問題,或者其他信息比如設計特點、起始格顏色等。他們還可以討論機器人在對局期間的行動或者這段時間內在戰(zhàn)斗艙內發(fā)生的事件。但是在他們的決議被公之于眾之前,裁判不得相互討論他們決定的最終得分。

???If a Judge has a question for a contestant, they should try first to relay their question through a Referee. If that is not satisfactory, the Judge(s) may discuss the matter directly with the Contestant(s). Any time a Contestant is being questioned, at least one member of the opposing Team must be present as an observer.

????·如果裁判對選手抱有疑問,他們首先應當嘗試通過邊裁來傳達問題信息。如果結果并不令人滿意,則裁判可以和選手直接討論此事。但無論在什么時候詢問選手,必須要有一名對方戰(zhàn)隊的成員作為觀察員在場監(jiān)督。

????·At the end of a Match, but prior to the Arena doors being opened, the judges may request one or both Teams demonstrate the current functionality (or lack thereof) of their Bot’s mobility system and weapon system(s).

????·在比賽結束但是戰(zhàn)斗艙防護門尚未開啟前,裁判可以要求一支或者兩支戰(zhàn)隊展示其機器人的行駛系統(tǒng)或者武器系統(tǒng)當前的(或缺少的)運行功能。

????·If a Judge believes that one Team’s BattleBot is violating a Tournament Rule, he or she should inform a BattleBots official of the violation as soon as practical, or else immediately after the Match has completed. Once the official has been notified, the Judge has no further responsibility in the matter.

???如果裁判認為一支格斗機器人戰(zhàn)隊違反了比賽規(guī)則,他或她應當在比賽結束后盡快將違規(guī)情況上報給BattleBots官方。一旦完成了對官方通知,裁判就無需繼續(xù)對此事負責。


Keeping Track of Bots

時刻保持對機器人的關注

????????A competition Match can be fast-moving and chaotic, with potentially several Bots moving around. Some BattleBots are very similar looking. You do not want, at the end of a Match between two flipper-Bots, to be uncertain which Bot is which.

????????一場比賽可能進行得非常迅速而且充斥著混亂,可能會有數(shù)臺機器人在場上橫沖直撞。而一些格斗機器人有著相似的外觀。你不希望在兩臺舉升型機器人之間的戰(zhàn)斗結束時,你依舊分不清誰是誰。

????????It’s a really good idea to use written notes during each Match. Some suggestions:

????????在每場比賽中使用書面筆記是一個好方法,以下是一些建議:

????·When the Bots are entering the Arena, draw simple pictures of them along with their names. Note distinguishing marks, features, colors and any existing Cosmetic Damage. For Multi-Bots, note which smaller Multi-Bots are associated with which larger Multi-Bot(s).

???當機器人進入戰(zhàn)斗艙時,畫出它們的簡要外形并標注名字。注意區(qū)分機身上的標志、外形特征、顏色以及任何已有的裝飾性損壞。對于多體式機器人,注意標記那些更小的多體機器人和那些更大的多體機器人之間的關聯(lián)。

????·Keep written track of Aggression, Control and Damage from the beginning of the Match until the very end. Don’t be unduly influenced by what happens at the end of the Match. These records can be as simple as hash marks made as the fight progresses.

????·從比賽開始直到結束的過程中,都要以書面形式實時記錄機器人的侵略性、控制力和損壞度。不要讓比賽中發(fā)生的事件對你造成過度的影響。這些在戰(zhàn)斗過程中留下的記錄可以簡單到像鬼畫符那樣。

【BattleBots規(guī)則翻譯】裁判評分指南2021.0版【雙語對照】的評論 (共 條)

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