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AutoLOD(自動LOD)

2020-05-09 11:40 作者:unity_某某師_高錦錦  | 我要投稿

Settings / Preferences

These preferences are located under?Edit->Preferences...

這些首選項位于下面?Edit->Preferences


Preferences

Max execution time(最大執(zhí)行時間)

One of the features of AutoLOD is to keep the editor running responsively, so it’s possible to set the max execution time for coroutines that run. Aut噢LOD will spawn LOD generators on separate threads, however, some generators may require main thread usage for accessing non thread-safe Unity data structures and classes.

AutoLOD的特性之一是保持編輯器以響應(yīng)的方式運行,因此可以為運行的協(xié)程設(shè)置最大執(zhí)行時間。AutoLOD將在單獨的線程上生成LOD生成器,但是,有些生成器可能需要使用主線程來訪問非線程安全的Unity數(shù)據(jù)結(jié)構(gòu)和類。

Default Mesh Simplifier / Batcher(默認(rèn)的網(wǎng)格簡化/批處理程序)

All simplifiers (IMeshSimplifier) and batchers (IBatcher) are enumerated and provided here for selection. By allowing for multiple implementations, different approaches can be compared.

所有的簡化程序(IMeshSimplifier)和批處理程序(IBatcher)都在這里列出并提供以供選擇。通過允許多種實現(xiàn),可以比較不同的方

The default mesh simplifier is used to generate LODs on import and when explicitly called. The default batcher is used in HLOD generation when combining objects that are located within the same LODVolume.

默認(rèn)的網(wǎng)格簡化器用于在導(dǎo)入和顯式調(diào)用時生成lod。當(dāng)組合位于相同LOD體積中的對象時,在HLOD生成中使用默認(rèn)的批處理程序。

Maximum LOD Generated(最大LOD數(shù)量產(chǎn)生)

Controls the depth of the generated LOD chain.

控制LOD生成的等級

Initial LOD Max Poly Count(初始LOD最大多邊形計數(shù))

In the case where non realtime-ready assets are brought into Unity these would normally perform poorly. Being able to set a max poly count for LOD0 allows even the largest of meshes to import with performance-minded defaults.

在將非實時就緒的資產(chǎn)引入Unity的情況下,這些資產(chǎn)通常表現(xiàn)不佳。能夠設(shè)置LOD 0的最大多邊形數(shù)允許使用性能考慮的默認(rèn)值導(dǎo)入最大的網(wǎng)格。

Generate on Import(導(dǎo)入)

Controls whether automatic LOD generation will happen on import. Even if this option is disabled it is still possible to generate LOD chains individually on individual files.

控制導(dǎo)入時是否會自動生成LOD。即使禁用此選項,仍然可以在單個文件上單獨生成LOD。

SceneLOD(場景LOD)

Enable Hierarchical LOD (HLOD) support for scenes, which will automatically generate and stay updated in the background. Watch a?quick tutorial video?on how to use this feature.

啟用場景的分級LOD (HLOD)支持,場景將自動生成并在后臺保持更新。請觀看有關(guān)如何使用此功能的快速教程視頻。Link:(http://www.youtube.com/watch?v=EuBeZvzVwrw)

Show Volume Bounds (for SceneLOD)(顯式LOD邊界)

This will display the bounds visually of the bounding volume hierarchy (currently an Octree)

顯式LOD邊界當(dāng)你在Hierarchy視圖中選擇該物體(當(dāng)前是一個八叉樹)



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