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CMO對地教程中英文對照翻譯 第三課 復(fù)雜空中打擊

2023-07-01 22:33 作者:火箭彈查理  | 我要投稿

對地教程第三課 復(fù)雜空中打擊

教程開始前信息(想定簡介)

Strike Tutorial #3 – Complex Strike

打擊教程#3–復(fù)雜空中打擊

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In this tutorial you will use the skills gained in the earlier two scenarios to neutralize Zinder Airport. You have a Squadron of the latest Russian MiG-23s, and a section of Su-24 bombers.? The MiG-23 is a very prolific Cold War era Warsaw Pact aircraft that was once used by over two dozen countries, and is still found in almost a dozen. The MiG-23MLD ‘Flogger K’ is the ultimate evolution of this durable fighter, over 500 of which are in reserve status of the Russian Air Force today. The Su-24 is the best medium bomber to come out of the Soviet era, a direct match to the American F-111, unlike its American opponent, it is relatively easy to maintain, rugged and reliable - it remains a very capable strike platform. Over 400 of these aircraft of several variants remain in service today.

在本教程中,您將使用在前面兩個場景中獲得的技能來壓制Zinder機場。你有一個中隊的Mig-23,還有一些Su-24轟炸機。Mig-23是冷戰(zhàn)時期華沙公約組織(Warsaw Pact)的一種產(chǎn)量很大的飛機,曾經(jīng)被20多個國家使用過,現(xiàn)在仍有十幾個國家使用。米格-23MLD“Flogger K”是這種經(jīng)久不衰的戰(zhàn)斗機的終極形態(tài),目前俄羅斯空軍儲備了大約500架。Su-24是蘇聯(lián)時代最好的中型轟炸機,與美國的F-111直接對標,與F-111不同的是,它相對容易維護,堅固可靠-它到目前仍然是一個非常強大的打擊平臺。有400多架不同型號的Su-24至今仍在服役。

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A complex Strike, it not necessarily difficult; it is complex due to the mixing of strike platforms (aircraft types), munitions and targets. To be effective you must analyse the targets, identify the best munitions and platforms to strike them with, chose a sequence, plan it all out and execute.

一次復(fù)雜的打擊,并不代表它一定困難;由于打擊平臺(飛機類型)、使用彈藥和打擊目標多種多樣,才使得它變得復(fù)雜。為了實現(xiàn)有效打擊,你必須分析目標類型,確定最佳的彈藥和打擊平臺來進行打擊,選擇一個順序,計劃并執(zhí)行。

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You won’t have instructions popping up in messages during this tutorial, a few comments because I can’t resist, but all the planning work is at the start and the instructions will be in the briefing. You should feel free to re-run this scenario several times to understand the concepts better.

在本教程中,您不會收到彈窗消息,因為所有的計劃工作都在任務(wù)的一開始進行。對任務(wù)的所有說明都在簡報中。您可以自由地多次推演此想定,以更好地理解相關(guān)概念。

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Note: This tutorial should take about 1 hour to complete

注意:完成本教程大約需要1小時


教程開始前信息(陣營選擇及相應(yīng)簡報)

Briefing

簡報

Your task today is to neutralize Zinder Airport.? The word neutralize is important, airports are almost impossible to destroy from the air. To properly destroy an airport would likely involve heavy machinery ripping up the airstrip and taxiways, or nuclear weapons.? Bombs will put holes and craters in tarmac and cement – those can be filled quite easily. Buildings can be blown up, but tents and weather shelters can replace them in hours.? Fuel and munitions will be destroyed but can be quickly replaced. So your job is to close the airport for as long as possible, thereby preventing enemy aircraft from using it


你今天的任務(wù)是壓制津德機場。壓制這個詞很重要,機場幾乎不可能從空中摧毀。要確實地摧毀機場,您需要使用重型機械摧毀機場跑道和滑行道,要不然就只能使用核武器。炸彈確實會在柏油和水泥路面上留下彈坑和大洞——但它們很容易被填滿并恢復(fù)通行能力。您也可以炸毀建筑物,但帳篷和活動板房可以在數(shù)小時內(nèi)取代它們的作用。燃料和彈藥也可以被炸毀,但也可以迅速地更換和補充。因此,你的工作是盡可能長地使機場失去作戰(zhàn)能力,從而阻止敵機使用它。

So what makes up an airport? Click on Zinder Airport, hit ‘9’ on your number pad to change to unit view, and zoom in so your scale is in meters and not miles. This is what this very small airport has:

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那么一個機場是由什么構(gòu)成的呢?點擊Zinder Airport,點擊數(shù)字鍵盤上的“9”以更改為單位視圖,然后放大以使您的比例以米而不是英里為單位。這就是這個非常小的機場的特點:

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Target

目標

NO.

數(shù)量

DP

傷害點數(shù)

Effect of damage/destruction

損傷或摧毀后效果

Remark

備注

Runway

跑道

1

900

AC cannot take off or land

飛機無法起飛或降落

Special munitions only

只能使用特殊彈藥破壞

Cannot be destroyed

無法徹底摧毀

Runway Access point

滑行道

1

1000

AC cannot taxi to runway

飛機無法滑行到跑道

Cannot be destroyed

無法徹底摧毀

A/C Hanger

機堡

1

600

AC inside can be destroyed

機堡內(nèi)飛機可能被摧毀

Very vulnerable to most weapon

絕大多數(shù)武器能夠有效打擊

Tarmac Space

停機坪

3

300

AC parked can be destroyed

停放的飛機可能被摧毀

Cannot be destroyed

無法徹底摧毀

Avgas Tank

燃油庫

1

20

No effect but usually points

沒有什么影響但往往作為打擊標記點

Vulnerable to fire

容易起火

Ammo Pad

彈藥存放點

1

300

Ammo lost

彈藥損失

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Ammo Bunker

彈藥庫

1

1600

Ammo lost

彈藥損失

Needs penetrator

需使用混凝土侵徹彈

ATC Radio

空管電臺

1

1

Radar destroyed

雷達損毀

Very vulnerable

容易損毀

Control towel

塔臺

1

75

No effect but usually points

沒有什么影響但往往作為打擊標記點

Has weather Radar

具備氣象雷達

Terminal

航站樓

1

1200

No effect but usually points

沒有什么影響但往往作為打擊標記點

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Open Parking spot

露天停機點

1

300

AC parked can be destroyed

停放的飛機可能被摧毀

Cannot be destroyed

無法徹底摧毀

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Now let’s take a look at your assets:

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現(xiàn)在讓我們看看您的作戰(zhàn)資源:

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1 x Su-24MR: great for finding out which of the parking spots are occupied by aircraft, but remember you cannot see into hangers or HAS (hardened Aircraft Shelters).

1 x Su-24MR:非常適合用于找出哪些停機位上有飛機,但記住,您無法看到機堡或HAS(即硬化機庫)內(nèi)部。

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4 x Su-24M2 Fencer D: These are your heavy strike platforms. They have your only penetrators, a key weakness in Soviet era munitions. They also have some decent 500Lb guided bombs.

4 x Su-24M2 Fencer D:這是您的重型打擊單位。他們的炸彈只有混凝土侵徹彈這一種,這是蘇聯(lián)時代彈藥的一個關(guān)鍵弱點。不過搭配上500磅制導(dǎo)炸彈還是很夠用的。

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12 x MiG-23MLD Flogger K: These have a mix of ‘Anti-Runway’, Cluster bomb, Incendiary bomb, General Purpose Bombs and Rockets.? Key think to note is that none of these munitions are guided, and all have a Lo-Lo-Lo profile. It’s a good thing your target is only about 100nm away; you may note that the range in this profile for these aircraft is quite short.

12 x米格-23MLD Flogger K:它們攜帶了“反跑道”炸彈,集束炸彈、燃燒彈、通用炸彈和火箭彈。需要注意的是,這些彈藥都沒有制導(dǎo),而且都是Lo-Lo-Lo飛行剖面。好在你的目標距離我們只有100海里左右;你可能會注意到,這些飛機在這個飛行剖面中的航程很短。

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Your next step is to figure out your plan. What do you want to destroy, why and when?? Timing is important! There are ways of making everything arrive at the target at once, but this would be complex and quite unrealistic.? The commander of the attack would only want a maximum of 2 or 4 aircraft directly over the target at any one time, otherwise the risk of collision is way too high. CMANO does not model mid air collisions, nor does it model shrapnel from one strike hitting aircraft from another – but it does model the time it takes for aircraft to do things like take off, assemble etc.

你的下一步是制定你的計劃。你想摧毀什么,為什么,什么時候?時機是很重要的!你確實可以用一些方法一次就把所有目標達成,但這過于復(fù)雜切非常地不現(xiàn)實。攻擊指揮官一般希望在任何時候最多只有2-4架飛機直接越過目標,否則發(fā)生碰撞的風險太高。CMANO沒有模擬空中相撞,也沒有模擬一架飛機攻擊產(chǎn)生的彈片撞擊另一架飛機的情況,不過它確實地模擬了飛機起飛、掛載等動作所需的時間。

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The subject of Time On Target (TOT) is quite an active discussion on the forums and coordinating complex strikes is one of the most fun and satisfying aspects of the game. In this scenario you will have a few aircraft to coordinate – imagine that you have aircraft from several different bases, some needing refueling to reach the target. Now add surface and air launched cruise missiles flying programed routes. Layer in some helicopters, artillery, Surface to Surface Missiles (SSM) and you have an interesting problem to handle.? You can worry about that later, right now you need think about timing your reconnaissance and strike assets.

關(guān)于目標命中時間(TOT)的討論在論壇上非?;钴S,協(xié)調(diào)復(fù)雜打擊是游戲中最有趣的方面之一。在這種情況下,你往往有幾架飛機需要協(xié)調(diào)——假設(shè)你有幾架來自不同基地的飛機,而且其中一些需要加油才能到達目標。現(xiàn)在游戲中還加入了路基和空射巡航導(dǎo)彈設(shè)置飛行路線的相關(guān)內(nèi)容。對于一些直升機、火炮、地對地導(dǎo)彈(SSM),您還有一個有趣的問題需要處理。不過這些您可以之后再操心,現(xiàn)在你需要考慮一下偵察和打擊資產(chǎn)的時機。

So do you want to close the runway first? Kill the radar first? Destroy the Ammo and Fuel first?? Kill parked aircraft first?? These are all good answers; your job is to chose one.

所以你想先封鎖跑道嗎?先摧毀雷達?還是先銷毀彈藥和燃料?或是先消滅停放中的飛機?這些都是好答案;你需要從中選一個。

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Reconnaissance:

偵察:

First let’s take a better look at your reconnaissance aircraft. Knowledge is a powerful tool, and this is the weapon that will inform your plans. And even though it is virtually unarmed (this one has some defensive air to air missiles) it is still a useful weapon. The Su-24MR Fencer E, is equipped with multiple sensors. Pop open the DB and take a look:

首先,讓我們仔細地看看你的偵察機。情報是一種強大的工具,它是你制定計劃的武器。盡管它幾乎沒有武裝(說幾乎是這架偵察機裝備了自衛(wèi)用的空空導(dǎo)彈),但它仍然是一種有用的武器。Su-24MR配備了多種傳感器。打開數(shù)據(jù)庫并查看:

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·???????? SLAR – this is an early technology ground search radar built when radars were big, too big to fit in the nose of the aircraft – hence the Side Looking.

·SLAR——這是一種早期的地面搜索雷達技術(shù),它是在雷達太大而無法安裝在飛機機頭時采用的——因此稱為側(cè)視雷達。

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·???????? TFR – this was truly state of the art technology in the early 80’s. Terrain following radar allowed for high speed low level flight at night and in poor weather.

·TFR–這是80年代早期真正的最先進技術(shù)。地形跟蹤雷達能夠讓飛機即使在夜間和惡劣天氣下也能進行高速低空飛行。

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·???????? Camera – the Fencer has three of them, an Oblique (great for analysing depth), panoramic (good for the big picture), and TV or video. In COMMAND you get instant return on what these cameras, but in reality the film from these would be analysed on the ground for hours or days, and these were very capable high speed cameras for their time.

·偵查相機——Su-24MR有三個相機,一個傾斜(非常適合分析深度)、一個全景(非常適合大畫面拍攝)還有一個電視或錄像相機。在COMMAND中,您可以立即獲得這些相機的信息,但實際上,這些相機的膠片將在地面上進行數(shù)小時或數(shù)天的分析,而這些相機在當時是非常強大的高速相機。

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·???????? IRLS – Infra Red spectrum allowed for night reconnaissance

·IRLS–夜間偵察用的紅外偵查手段

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·???????? MAWS, RWR & DECM are all defensive systems – very useful if your going in ahead of the Strike.

·MAWS、RWRDECM都是防御系統(tǒng)——如果你在攻擊之前進入敵方空域,那么它們十分有用。

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·???????? Mk1 Eyeball: The vast majority of units will have this as a sensor, and its quite handy. The 50nm range, as with most sensors is affected by curvature of the earth or horizon, so be sure to calculate for that.

·Mk1眼球:絕大多數(shù)單位都將此作為傳感器,非常方便。(譯者注:除了無人單位都有這個傳感器,沒錯就是眼睛)與大多數(shù)傳感器一樣,50海里的偵查范圍受到地球曲率或地平線的影響,所以進行偵查范圍計算時一定要考慮此因素。

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·???????? Finally, you will note that she is carrying an ELINT pod. If you drill into the DB on that you will note that it will easily detect electronic emissions from long distances.

·最后,你會注意到她攜帶著一個ELINT吊艙。如果你深入研究這個數(shù)據(jù)庫,你會發(fā)現(xiàn)它很容易檢測到遠距離的電子信號發(fā)射。

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So what do with do with this aircraft? Well that depends on what you wish to achieve. You could put it on an area surveillance task, through it up to 40,000 feet and let the ELINT pod do the work. But that won’t find where the enemy aircraft are located on your target airbase.?

那這架飛機怎么辦?這取決于你想要實現(xiàn)什么。你可以把它放在一個區(qū)域監(jiān)視任務(wù)上,穿過40000英尺的高空,讓ELINT吊艙完成任務(wù)。但這樣不能發(fā)現(xiàn)敵機在你的目標空軍基地的具體位置。

No for this mission you need to get down and dirty! The task here is to locate where the bad guy’s planes are so you can better direct your bombers.? This means you will be looking for them in the visual spectrum not the electronic – because those planes won’t be emitting anything.? You will need to see the target with your eyeball, cameras and IR. Its unlikely that your radar is good enough to pick them up but many modern radars will be useful in this role.? To do this you need to be low, and to survive when your low you need to be fast. There are two ways of doing this:

不行,為了完成任務(wù),你需要讓偵察機下降高度!這里的任務(wù)是找到敵軍飛機的所在地,以便更好地指揮攻擊機。這意味著你需要用視覺尋找它們,而不是用電子偵查——因為停放中的飛機不會發(fā)射任何東西。你需要用你的眼球、偵查相機和紅外觀瞄設(shè)備來觀察目標。你的雷達可能不足以捕捉到目標,不過實際上很多現(xiàn)代雷達可以做到。要執(zhí)行偵查任務(wù),你需要讓飛機保持低調(diào),而要在低空飛行時生存下來,你需要速度夠快。有兩種方法:

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·???????? Manually: Launch the Fencer, plot a course directly over or very close to the target base. Make sure there is a Waypoint in your course before and after the base with a straight run over the target. When you launch keep your Altitude around 12,000 ft to conserve fuel (not a requirement here but good practice). At the waypoint before the base set your speed to afterburner and your Altitude to about 500ft. At the waypoint after the base slow her down and bring your altitude back up.

·手動:起飛Su-24MR,在目標基地的正上方或非??拷繕嘶氐牡胤絼澮粭l路線。確保在基地前后有一個航路點,直接越過目標。當他起飛時,保持高度在12000英尺左右,以節(jié)省燃料(這不是要求,但很好的做法)。在基地前的航路點,將速度設(shè)置為加力,高度設(shè)置為500英尺左右。在基地后的航路點,讓他減速,并將高度調(diào)高。

·???????? Mission: Define an area (Ctrl +Right click), drag a box and release. Four RPs will appear. With those RPs (and only those RPs) highlighted, create a Support mission. You will see three sides of the area linked with light blue lines and arrows. Move the RPs so that one leg of the box is over the target, making sure the other RPs don’t create a cross or messed up route – or the route planning for the mission will fail.? Adjust the speed and altitude of the mission.? Add the Fencer-E. This method loses some control over the speed and altitude as it remains steady for the entire circuit but it takes a bit of micro management away from you.

·任務(wù):定義一個區(qū)域(Ctrl+右鍵單擊),拖動一個框并釋放。將出現(xiàn)四個RP。突出顯示這些RP(僅突出這些RP)后,創(chuàng)建支持任務(wù)。您將看到該區(qū)域的三個側(cè)面用淺藍色線條和箭頭連接。移動RP,使箱子的一條腿越過目標,確保其他RP不會創(chuàng)建交叉或混亂的路線,否則任務(wù)的路線規(guī)劃將失敗。調(diào)整任務(wù)的速度和高度。添加Su-24MR。這種方法失去了對速度和高度的一些具體控制,因為它在整個任務(wù)中保持穩(wěn)定,但你可以做一些微觀管理。

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Strike:

打擊:

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You could handle this attack manually, its really not that big – but I would advise employing missions -the process I use is this:

你可以手動處理這種攻擊,它確實沒有大到難以手動解決——但我建議使用任務(wù)進行——我使用的流程是:

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·???????? Make sure you are in Group view (Number pad ‘9’ toggles between group and unit view)

·確保您在組視圖中(按數(shù)字鍵盤“9”在組視圖和單位視圖之間切換)

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·???????? Select the target airfield -? you will do a series of missions with this selected

·選擇目標機場-您將使用此選項執(zhí)行一系列任務(wù)

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·???????? Hit Ctrl+F11 to bring up the mission box

·Ctrl+F11打開任務(wù)框

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·???????? Name the mission, select Strike, Land Strike, active

·命名任務(wù),選擇Strike,Land Strike,active

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·???????? Now you have all of the possible targets in the Target list

·現(xiàn)在您在目標列表中找到了所有可能的目標

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o?? Chose what this mission will be for -say ‘Parking areas’

o選擇這項任務(wù)的目的-比如停機坪

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o?? Add ‘parking areas’ to the Name box

o在名稱框中添加停機坪

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o?? Delete all the other targets from the list leaving only the 3 Tarmac and one parking space

o從列表中刪除所有其他目標,只留下3個停機坪和1個露天停機位

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o?? If this is going to be your first target leave the activation menus alone

o如果這是您的第一個目標,請不要使用激活菜單

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o?? Select your strike aircraft (lovely target for Cluster bombs or rockets)

o選擇你的攻擊機(使用集束炸彈或火箭的那些)

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o Now you want to give your Recon AC some time to do its work so set this mission to activate at about 0820. So in either the mission creation screen or in the mission planner set the Activation time to the scenario date and a time of 0820. A red [D] will appear beside the mission name, which will be in italicized red.

O如果你想給偵察機一些時間來完成任務(wù),那么將此任務(wù)設(shè)置為大約在0820激活。因此,在任務(wù)創(chuàng)建屏幕或任務(wù)計劃器中,將激活時間設(shè)置為場景日期和時間0820。任務(wù)名稱旁邊將出現(xiàn)紅色[D],紅色斜體。

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·???????? Click Create New Strike Mission directly from the mission planner (all the targets come back to the list as the whole base is still selected)

·直接從任務(wù)規(guī)劃器中單擊創(chuàng)建新的打擊任務(wù)(所有目標都會返回到列表中,因為整個基地仍處于選中狀態(tài))

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o?? Chose another target type – say Ammo Bunker

o選擇另一種目標類型——比如彈藥庫

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o?? Change the name

o為任務(wù)命名

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o?? Delete all the other targets

o刪除所有其他目標

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o?? Select your Aircraft

o選擇您的飛機

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o?? In this case you want this to be the second target so click on the Activation Time and make it ~0822 (2 minute after the first mission starts) this will set the take off order from your home base, and this mission will follow the first

o在這種情況下,您希望這是第二個目標,因此請單擊激活時間,并將其設(shè)置為約0822(第一個任務(wù)開始后2分鐘),這將設(shè)置從您的基地起飛的命令,并且該任務(wù)將遵循第一個任務(wù)

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·???????? Repeat as needed.

·根據(jù)需要重復(fù)。

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·???????? I would launch my Recon Fencer first, then have the following missions - but you should experiment:

·我會先起飛偵察用Mig-23,然后執(zhí)行以下任務(wù)-但你應(yīng)該自己嘗試一下:

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o?? Zinder – Runway??????????????????????? 2xMig BetAB-500

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o?? Zinder – Parking +20?????????????? ??4x Mig RBK-250 CB

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o?? Zinder – Radar +22??????????????????? 1x Mig 57mm Rkt

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o?? Zinder – Hanger +24????????????????? 1x Su 500Kr

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o?? Zinder – Control +26????????????????? 1x Su 500kr

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o?? Zinder – Ammo pad + 28??????????? 2x Mig ZAB-500 Incend

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o?? Zinder – Ammo Bunker +30??????? 1x Su KAB 1500Kr Pen

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o?? Zinder – AvGas +32??????????????????? 1x Mig 57mm Rkt

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o?? Zinder – Access +34?????????????????? 1x Su KAB 1500Kr Pen

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o?? Zinder – Term +36????????????????????? 2x Mig FAB 500

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o?? Zinder – General +40???????????????? (all targets, a sweep up) - None left

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Now, once you are ready, close the mission interface, hit start and watch your air force go to work.

現(xiàn)在,一旦你準備好了,關(guān)閉任務(wù)界面,點擊開始,看著你的空軍開始工作。

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Back to Reconnaissance: By now your Recon bird should be telling you something about the airfield, otherwise there is no point risking an aircraft for this task.? Reconnaissance is a vital part of the game, and it is not always easy to do.? Novice players often make the mistake of ignoring recon assets because they are generally vulnerable and carry either no or very few weapons, or if they use their recon asset, not making the most of the results.? You should gain at least three things from a good reconnaissance:

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1. Understanding of the general target area.? On an airfield and many other infrastructure type targets, you will have a very good idea of where buildings are and how things are laid out – it is hard to move a building or runway. But, new buildings or other structures could have been built since you last gained intelligence on an area – look for temporary structures, parking spaces turn to revetments, vehicles etc. You will note that this airbase has something you didn’t know about before. What is it and what does it mean?

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2. Identifying any defences. As a general rule, if something is set up to shoot at you, it will probably want to hide until it does – its an important safety tip for defenders! And if you aren’t using your reconnaissance assets properly, chances are the first time you find these defenders is on your final bomb run – which at a minimum will make your pilots pull up quick and probably miss their target, but it could mean casualties.? If you find a defender early, you can adjust your plan and kill or neutralize them first.

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3. Identify how the enemy is deployed. This is a large subject, in larger scenarios you want to know the layout of ship formations to find a gap or weakness, or where his electronic jamming is weakest etc.? In this scenario your interest is where the heck is he parking his aircraft.? No real point hitting an empty parking space, it just waists ordnance.? If his aircraft are in a revetment, perhaps a guided bomb is needed, if in the open and cluster munition is all you need, etc. In Command this is a very common piece of information that you will want to know, so remember that you can use the ‘Contact Report’ to help you out. Once you have run your Recce bird over the base:

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·???????? Go to Unit View,

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·???????? Pick an enemy facility with the yellow square and black triangle in the lower right hand corner.

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·???????? Click on ‘Contact Report’

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·???????? There are two tabs: ‘Emissions’ and ‘Spotted hosted units’ – chose the 2nd tab

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·???????? Here you should see a list of what you have seen parked on this facility and how long ago you saw it.? Not particularly relevant in this scenario but consider a target base with both F-15s and A-10s – which is more important to hit – at that time – in your situation. Decisions…

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Adjustment: Once your recon aircraft finds out where the bad guys are parked, you should adjust the target list of any strikes that are hitting the parking spaces. But remember – you cannot see inside the hanger so assume that it has something in it.

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回到偵察:到目前為止,你的偵察鳥應(yīng)該告訴你一些關(guān)于機場的事情,否則冒著飛機的風險執(zhí)行這項任務(wù)是沒有意義的。偵察是游戲的重要組成部分,但并不總是容易做到。新手玩家經(jīng)常會犯忽視偵察資產(chǎn)的錯誤,因為他們通常很脆弱,沒有攜帶或攜帶很少的武器,或者如果他們使用了偵察資產(chǎn),卻沒有充分利用結(jié)果。你應(yīng)該從一次良好的偵察中至少獲得三件事:



1.對一般目標領(lǐng)域的了解。在機場和許多其他基礎(chǔ)設(shè)施類型的目標上,你會非常清楚建筑物的位置和布局——很難移動建筑物或跑道。但是,自從你上次獲得某個地區(qū)的情報以來,可能已經(jīng)建造了新的建筑或其他結(jié)構(gòu)——尋找臨時結(jié)構(gòu),停車位變成護岸、車輛等。你會注意到,這個空軍基地有一些你以前不知道的東西。它是什么,意味著什么?



2.識別任何防御措施。一般來說,如果有什么東西被設(shè)置來向你射擊,它可能會想躲起來,直到它這樣做——這對防守隊員來說是一個重要的安全提示!如果你沒有正確使用你的偵察資產(chǎn),你很可能是第一次發(fā)現(xiàn)這些防御者正在進行最后一次轟炸——這至少會讓你的飛行員迅速停下來,可能會錯過目標,但這可能意味著傷亡。如果你很早就找到了防守球員,你可以調(diào)整你的計劃,先殺死或壓制他們。



3.識別敵人的部署方式。這是一個很大的主題,在更大的場景中,你想知道艦艇編隊的布局,以找到差距或弱點,或者他的電子干擾在哪里最弱等等。在這種場景中,我們感興趣的是他把飛機停在哪里。沒有真正的點擊中一個空的停車位,它只是腰部彈藥。如果他的飛機在護岸中,也許需要一枚制導(dǎo)炸彈,如果在空地上,你只需要集束彈藥,等等。在指揮部,這是一條你想知道的非常常見的信息,所以請記住,你可以使用聯(lián)系報告來幫助你。一旦你把你的Recce鳥跑過基地:



·轉(zhuǎn)到單元視圖,



·選擇一個右下角有黃色方塊和黑色三角形的敵人設(shè)施。



·點擊聯(lián)系人報告



·有兩個選項卡:排放定點托管單元”–選擇第二個選項卡



·在這里,你應(yīng)該看到一份清單,列出你看到的停在這個設(shè)施上的東西,以及你多久前看到的。在這種情況下不是特別相關(guān),但考慮一下一個同時有F-15a-10的目標基地——在你的情況下,這在當時更重要。決策



調(diào)整:一旦你的偵察機發(fā)現(xiàn)壞人停在哪里,你就應(yīng)該調(diào)整擊中停車位的任何打擊的目標列表。但請記住——你看不到衣架的內(nèi)部,所以假設(shè)它里面有東西。

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Make sure you have all courses selected to display (Map Settings/Plotted Courses/All).? You may want to pause the game at this point ‘Space Bar’.

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You will note that the missions are taking off and plotting an AI derived course. This is a pretty basic course as the range of these aircraft are so limited, but you can change it if you wish.

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Select a unit, its course will appear brighter than the rest: Each course will generally have 5 nodes, a mid course ingress and egress, an IP (Initial Point – where it starts its attack run), the Target which it may not reach if munitions are expended first, and where it enters the final approach for the base. You can’t change the target here but you can drag each of these nodes around a bit – if it exceeds that AC range it may get confused so be careful.

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You may also note that the order may not be perfect, perhaps not enough time was allowed to unscramble the traffic at the base. Once again, experimentation is good – perhaps after the first strike it doesn’t matter.

確保已選擇要顯示的所有課程(“地圖設(shè)置”/“打印課程”/“全部”)。您可能想在此時暫停游戲“空格鍵”。

你會注意到,這些任務(wù)正在起飛并繪制人工智能衍生的路線。這是一個非?;镜恼n程,因為這些飛機的航程非常有限,但如果你愿意,你可以改變它。

選擇一個單位,它的航向?qū)⒖雌饋肀绕渌麊挝桓粒好總€航向通常有5個節(jié)點,一個中途入口和出口,一個IP(起始點——它開始攻擊的地方),如果首先消耗彈藥,它可能無法到達的目標,以及它進入基地最后進近的地方。你不能在這里更改目標,但你可以拖動這些節(jié)點中的每一個——如果它超過了AC范圍,可能會混淆,所以要小心。

你可能還注意到,秩序可能并不完美,可能沒有足夠的時間來解讀基地的交通。再說一次,實驗是好的——也許在第一次打擊之后,這并不重要。

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Summary

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In this tutorial you have learned how to prioritize your strike to gain maximum of effect of weapons on an array of targets. You will rarely – in the game or in real life – have enough munitions or resources for all of the objectives you need to achieve.? Therefore, it is important to make choices about which targets get your best munitions, when and by which method.?

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Another factor to consider is the reaction of the enemy.? In this scenario the enemy’s options are quite limited, he can scramble his unarmed aircraft and you need to shoot them out of the sky instead of killing them on the ground.? Most scenarios will have a much more robust and active enemy -? he always gets a vote and will try and mess up your nicely laid plans.

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Enjoy playing around – see you in Tutorial 4, where the enemy might try and fight back.


總結(jié)



在本教程中,你已經(jīng)學(xué)會了如何優(yōu)先打擊,以獲得武器對一系列目標的最大效果。無論是在游戲中還是在現(xiàn)實生活中,你都很少有足夠的彈藥或資源來實現(xiàn)你需要實現(xiàn)的所有目標。因此,重要的是要選擇哪些目標獲得最佳彈藥,何時以及通過何種方法。



另一個需要考慮的因素是敵人的反應(yīng)。在這種情況下,敵人的選擇非常有限,他可以擾亂他的手無寸鐵的飛機,你需要從空中射殺他們,而不是在地面上殺死他們。大多數(shù)情況下都會有一個更強大、更活躍的敵人——他總是會得到選票,并試圖破壞你精心制定的計劃。



享受四處玩耍的樂趣——在教程4中見,敵人可能會嘗試反擊。

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You may note that the Su-24s with the TV/EO bombs are hanging around a bit – they are guiding their bombs.? In this case it is a good thing that the threat level is minimal and the weather permits this behaviour, as they are now up around 12000 ft.? They will, in most circumstances, only drop one weapon at a time, allowing them to guide it accurately.? More on these issues in later tutorials.

你可能會注意到,攜帶電視/EO炸彈的蘇-24正在附近徘徊——他們正在引導(dǎo)他們的炸彈。在這種情況下,威脅程度很低,天氣允許這種行為,這是一件好事,因為它們現(xiàn)在上升了大約12000英尺。在大多數(shù)情況下,它們一次只放下一件武器,從而能夠準確地引導(dǎo)它。有關(guān)這些問題的更多信息,請參閱后面的教程。


CMO對地教程中英文對照翻譯 第三課 復(fù)雜空中打擊的評論 (共 條)

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