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鋼鐵雄心4開發(fā)日志 | 5/12 波羅的海諸國二篇其一及波蘭二篇其三

2021-05-19 16:46 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Meka66, HOI4 Content Design


Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!

大家吼,歡迎閱覽新一篇巴巴羅薩Barbarossa拓展包的開發(fā)日志!今天我將帶來的拓展包內容不止一兩個,而是足足三個新國策樹:拉脫維亞、立陶宛和愛沙尼亞!



The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

二戰(zhàn)歷史進程中的波羅的海諸國正處于艱難困境之中:他們剛剛擺脫了俄國與德國的統(tǒng)治,不到二十年后又要再次陷入與兩大帝國主義勢力的血腥斗爭中。在30年代,波羅的海諸國皆因擔憂德國及蘇聯(lián)的入侵而建立了威權政府,而玩家扮演的波羅的海國家若想生存,則不得不采取一些極端措施以便應對如此逆境……


The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.

波羅的海諸國與中國各勢力相似,其國策樹中的部分路線共通,部分路線是各國專屬的。本周我將會談談有關通用國策:工業(yè)線國策與共產(chǎn)主義政治線國策。



Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.

首先是工業(yè)路線,波羅的海諸國在經(jīng)濟上情況相似:其工業(yè)部門與武裝力量嚴重依賴于外國投資與外國軍事裝備。因此,波羅的海諸國可能會選擇仰仗民主國家支援其經(jīng)濟,或轉投軸心國來發(fā)展軍力。



The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.

波羅地海諸國還面臨著另一個共通問題,他們不久前才被蘇聯(lián)和德國占領過,而工業(yè)能力也嚴重缺失。因此,波羅的海諸國可以吸引工人前往其首都,并且著手進行重新武裝及發(fā)展科研部門。


吸引工人到考納斯
立陶宛的工人們分散在各地的鄉(xiāng)村中,大多投入于過時的農業(yè)工作。如果我們要為戰(zhàn)爭籌備國家的工業(yè)化進程,那么就必須將工人引入考納斯的工廠中!
考納斯:
添加3建筑位
添加3民用工廠

科技共享
完成時間:70天
要求:
X在陣營中
√立陶宛完全獨立
效果:
我們將會與全體陣營成員加入一個科技共享協(xié)議。
獲得一個研究槽。


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

最后,通過推進工業(yè)現(xiàn)代化,波羅的海諸國能夠提高自給自足能力,以結束其軍事方面對外國勢力的依賴。他們也可以拓展國內的原材料生成,對愛沙尼亞和拉脫維亞來說就意味著開發(fā)他們在地圖上的資源。


Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.

立陶宛則因對其農業(yè)的高度依賴,在游戲開局會帶有一個“農業(yè)社會”民族精神的變體,隨著工業(yè)路線的推進,這個民族精神會逐漸變成一個強大的增益。


開發(fā)自然資源
完成時間:70天
效果:
(立陶宛)“農業(yè)社會”追加效果:適役人口修正+25%;消費品工廠-4.0%;工廠產(chǎn)出+5.00%;
(拉脫維亞)庫爾澤梅:在庫爾澤梅添加14單位鋼的產(chǎn)出;


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.

波羅的海諸國近期剛經(jīng)歷了對抗蘇聯(lián)的血腥斗爭,因此大眾對共產(chǎn)主義支持非常渺茫。若波羅的海某國希望推翻當前政府并建立一個獨立的共產(chǎn)主義國家,那便只能通過戰(zhàn)爭來達成目的。



The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.

波羅的海人民可以選擇依靠蘇聯(lián)干預,或嘗試與波羅的底層階級和解,并試圖在獨自建設共產(chǎn)主義的同時保持獨立。



Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.

革命成功并保證國家由共產(chǎn)主義執(zhí)政后,玩家將有機會重新創(chuàng)建立陶宛-白俄羅斯蘇維埃社會主義共和國。如果玩家支持蘇聯(lián),那老大哥將會把自己那半個白俄羅斯交給你,剩下半個只能通過戰(zhàn)爭強奪,或是藉由莫洛托夫—里賓特洛甫條約來獲得。


蘇聯(lián)同意了!
蘇聯(lián)方面對立陶宛請求重建立陶宛-白俄羅斯蘇維埃社會主義共和國作出了回復。約瑟夫·斯大林高度贊揚了波羅的海與東歐地區(qū)統(tǒng)一所帶來的機遇,并宣稱此舉必將成為東西歐兩地的橋梁,讓革命傳播至歐洲大陸。
- 立陶宛更大了
(蘇聯(lián))
(莫濟里、博布魯伊斯克、明斯克和另兩地):成為莫濟里的控制者。
(波利西亞、新格魯多克、維列伊卡和另五地):省份現(xiàn)為立陶宛獨立蘇維埃社會主義共和國的核心。
立陶宛獨立蘇維埃社會主義共和國將更名為立陶宛-白俄羅斯蘇維埃社會主義共和國


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.

但若是獨立的立陶宛,那就需要動手才能獲得白俄羅斯。與西班牙內戰(zhàn)的駐軍控制系統(tǒng)相似,波羅的海諸國必須在白俄羅斯宣傳統(tǒng)一來獲得白俄羅斯內部支持,在特定時間點后,白俄羅斯會自行放出并爆發(fā)內戰(zhàn),獲勝的一方將會被內戰(zhàn)當中的勝利者——波羅的海國家或蘇聯(lián)——吞并。


統(tǒng)一波羅的海地區(qū)
若要進一步穩(wěn)固我們先前宣稱的地區(qū)團結與統(tǒng)一外交政策,只能依靠對整個波羅的海地區(qū)的控制。吸納整合鄰國將為大家提供安全保障,以此才能面對東西兩方的威脅。

滲透白俄羅斯
蘇聯(lián)聲稱能代表白俄羅斯底層階級的利益,但波羅的海社會主義黨人認為這只是裝模作樣。他們宣稱約瑟夫·斯大林是個徹頭徹尾的布爾喬亞獨裁者,只有武裝動員白俄羅斯人民才能讓他們真正得到解放并建立一個社會主義國家。


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.

波羅的海諸國也可以嘗通過宣傳戰(zhàn)將鄰國轉為共產(chǎn)主義。不論玩家選擇了以哪一國在波羅的海地區(qū)建立社會主義,都可以建立統(tǒng)一的波羅的海蘇維埃社會主義共和國。



From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.

到了這一步,他們就可以動用新生政權的力量對抗斯堪的納維亞諸國和波蘭,并讓整個波羅的海沿岸各地都實現(xiàn)共產(chǎn)主義。



That's all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.

這就是本周關于波羅的海諸國的全部內容了,下周我將介紹波羅的海各國專屬的政治線國策。



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet!

值得一提的是,自從上次談及波蘭國策樹以來,我們確實對其進行了一些修改。我想借此展示一些自相關開發(fā)日志以來我們搞的新國策圖標,我覺得美工組做得非常好。當然,除此之外還有更多,但我現(xiàn)在還不想全部透露!



We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.

我們原本計劃讓波蘭獲得一個地圖外核反應堆,以便讓波蘭在游戲中作為流亡國家時能控制一枚核彈。這反映了他們在核項目中扮演的角色,但當時我們已經(jīng)有點猶豫了,不知道這個出于游戲性的設定是否會過于破壞沉浸感,而看起來許多玩家也覺得如此。所以我們取消了地圖外反應堆,并將這個國策轉移到工業(yè)線。


核物理研究機構
完成時間:70天
需要以下任一:民族主義教育;廢除隔離座位;
效果:獲得1x100%的核物理研究加成


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.

接下來,我抽出時間將卡爾·阿爾布雷希特·馮·哈布斯堡做成了波蘭君主線的一個選擇。他有自己的國策路線,包括索取哈布斯堡對捷克斯洛伐克的宣稱。


哈布斯堡王位候選人
作為一名王室成員,一個哈布斯堡后裔,更是一位波蘭愛國者,卡爾·阿爾布雷希特·馮·哈布斯堡幾乎是在波蘭武裝力量存在伊始就在軍中服役了。盡管他的血脈并非土生土長,他愿為波蘭戰(zhàn)斗,愿為波蘭犧牲的意志讓他成為了王位有力的候選人。
雖然這位大公看起來對統(tǒng)治這個國家并無興趣,但也許我們能說服他用他的領導力而不是武器來為波蘭服役。
- 哈布斯堡波蘭誕生了!
- 我們還是另請高明吧……



Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.

這條路線里宣稱捷克斯洛伐克,將使用與波立聯(lián)邦路線中宣稱立陶宛相同的決議系統(tǒng),一旦這兩個國家聯(lián)合,便能實現(xiàn)一統(tǒng)西斯拉夫的野望,新生國家可以宣布自己是定居在德國的西斯拉夫族裔的保護者。



Karl Albrecht I was known for the service he provided to the Polish army, and it's unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.

卡爾·阿爾布雷希特一世因其在波蘭軍隊中服役而聞名。即便他成了國王,為波蘭效力的這種熱忱恐怕也不會消失。因此,作為士兵國王,他將獲得一系列專屬的人格特質,并成為一名陸軍元帥。


士兵國王
效果:
卡爾·阿爾布雷希特一世獲得:“士兵國王”
師組織度回復速度:+10%
卡爾·阿爾布雷希特一世成為陸軍元帥


With Hungary aligning itself with Poland's enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.

隨著匈牙利倒向波蘭的敵人,卡爾·阿爾布雷希特可以要求霍爾蒂下臺,換上奧托·馮·哈布斯堡,迫使匈牙利轉選哈布斯堡路線,并在外交上使其與哈布斯堡波蘭結盟。


公開哈布斯堡宣稱
完成時間:70天
前置條件:完成“國王衛(wèi)隊”
匈牙利王國存在
奧托·馮·哈布斯堡不是當前的國家領袖
如果前置條件未滿足,此國策將被取消。
效果:
匈牙利王國獲得事件“波蘭王國要求哈布斯堡統(tǒng)治”


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation's capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…

加利西亞與洛多梅里亞王國代表著哈布斯堡對波蘭的統(tǒng)治,因此卡爾·阿爾布雷希特可能會恢復加利西亞議會,這將讓讓“皇家色姆Royal Sejm”成為一個民族精神,同時將國家首都遷往克拉科夫。這個中部的首都位于波蘭和捷克斯洛伐克之間,周邊環(huán)繞著易守難攻的丘陵,然而這個波蘭舊都也非??拷聡吘常芸赡鼙灰慌e攻占……


恢復加利西亞議會
效果:
將首都遷至克拉科夫
獲得“皇家色姆”,效果為:穩(wěn)定度+10%;中立理念每日支持度增長+0.1;
卡爾·阿爾布雷希特一世獲得:“加利西亞與洛梅多里亞國王”,效果為:政治點數(shù)獲取+10%


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.

我覺得我也應該澄清一下選舉君主背后的機制。當“完成11月5日法案”的國策完成后,候選人也會挺身自薦。也就是說,雖然攝政委員會不大可能專門邀請像帕維爾·別爾蒙特-阿瓦羅夫這樣的候選人,但他肯定會是那種嘗試毛遂自薦的人。


哥薩克國王
今天,攝政委員會接見了一個不太尋常的王位候選。格魯吉亞親王、哥薩克、前白俄將領帕維爾·別爾蒙特-阿瓦羅夫向攝政委員會提出由他來當國王——不僅僅是波蘭王國的國王,而是整個波蘭-立陶宛聯(lián)邦的國王。許多年以前,哥薩克不知為何曾試圖入侵波羅的海國家,看來這位親王的野心如今更甚。
盡管受盡波蘭人反感,這個奇特的王位候選人卻能召來一眾流亡白軍。此舉或許會刺激蘇聯(lián),但卻可以壯大我們的武裝力量,甚至能讓我們與歐洲的法西斯勢力聯(lián)手。
- 瘋狂的主意,但誰讓我們身處瘋狂的時代呢。國王有了!
- 帕維爾什么夫?


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.

最后值得一提的是,我們在測試中發(fā)現(xiàn),在寬大的波蘭國策樹之間拖來拖去太麻煩了,所以我加了一個系統(tǒng),在選擇了某個政治路線后波蘭國策樹會自動壓縮。



That's all for this week, next week we will be covering the paths unique to each Baltic state and for now I'll leave you with this teaser.

本周內容到此為止,下周我們將介紹波羅的海各國的專屬路線,我留一手預告在這里:




翻譯:Hyan 亞歷山德羅夫

校對:zzztotoso 三等文官猹中堂


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鋼鐵雄心4開發(fā)日志 | 5/12 波羅的海諸國二篇其一及波蘭二篇其三的評論 (共 條)

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