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reflection function

2023-08-31 01:34 作者:是白不是懷特  | 我要投稿

api復制 Property Setters setProperty(variable:String, value:Dynamic, ?allowMaps:Bool = false) Sets the current property variable inside the Playstate with a new value. variable - The variable inside the Playstate or object to be used. value - The new value for the variable parameter to be set. allowMaps - (Still researching) setPropertyFromClass(classVar:String, variable:String, value:Dynamic, ?allowMaps:Bool = false) Sets the current property variable inside a class other than Playstate with a new value. classVar - The name of the class; Example: ClientPrefs, Conductor, CoolUtil, etc. variable - The variable inside the Playstate or object to be used. value - The new value for the variable parameter to be set. allowMaps - (Still researching) setPropertyFromGroup(obj:String, index:Int, variable:Dynamic, value:Dynamic, ?allowMaps:Bool = false) Sets the current property variable inside an array/group member inside the PlayState with a new value. obj - The name of the array/group member; Example: opponentStrums, playerStrums, etc. index - The index number of the array/group member to be referenced. variable - The variable to be used for the array/group member. value - The new value for the variable parameter to be set. allowMaps - (Still researching) Property Getters getProperty(variable:String, ?allowMaps:Bool = false) Gets the current property variable inside the Playstate current value. variable - The variable inside the Playstate or object to be used. allowMaps - (Still researching) getPropertyFromClass(classVar:String, variable:String, ?allowMaps:Bool = false) Gets the current property variable inside a class other than Playstate current value. classVar - The name of the class; Example: ClientPrefs, Conductor, CoolUtil, etc. variable - The variable inside the Playstate or object to be used. allowMaps - (Still researching) getPropertyFromGroup(obj:String, index:Int, variable:Dynamic, ?allowMaps:Bool = false) Gets the current property variable inside an array/group member inside the PlayState current value. obj - The name of the array/group member; Example: opponentStrums, playerStrums, etc. index - The index number of the array/group member to be referenced. variable - The variable to be used for the array/group member. allowMaps - (Still researching) Property Methods & Instances callMethod(funcToRun:String, ?args:Array = null) Calls a function from the Playstate class. funcToRun - An optional parameter, The function name from the Playstate to be referenced. args - An optional parameter, The arguement(s) to be passed to the function. callMethodFromClass(className:String, funcToRun:String, ?args:Array = null) Calls a function from other classes. className - The name of the class; Example: ClientPrefs, Conductor, CoolUtil, etc. funcToRun - An optional parameter, The function name from the classes to be referenced. args - An optional parameter, The arguement(s) to be passed to the function. createInstance(variableToSave:String, className:String, ?args:Array = null) addInstance(objectName:String, ?inFront:Bool = false) Miscellaneous Properties removeFromGroup(obj:String, index:Int, ?dontDestroy:Bool = false) Removes a specific note type inside the game. obj - The name of the array/group member, Example opponentStrums, playerStrums, etc. index - The index number of the array/group member to be referenced. dontDestroy - An optional parameter, Whether if the note type will be removed permanently making it unable to be re-added; Default is false. updateHitboxFromGroup(group:String, index:Int) Updates the specific note type hitboxes. obj - The name of the array/group member, Example opponentStrums, playerStrums, etc. index - The index number of the array/group member to be referenced. Property Attributes Object Properties .x - The x position value of the object. (Float) .y - The y position value of the object. (Float) .width - The width size value of the object. (Float) .height - The height size value of the object. (Float) .alpha - The alpha/opacity value of the object; Goes from 0 to 1. (Float) .angle - The angle value of the object. (Float) .color - The hex color of the object. (String) .length - The length value of an array. (Array) .visible - Whether the object is visible or not. (Boolean) .stunned - Will disable the idle animation and key pressing. (Boolean) .antialiasing - Whether the border of an object will be smooth or not, this will affect performance. (Boolean) .flipX - Flips the object on the x axis. (Boolean) .flipY - Flips the object on the y axis. (Boolean) .scale.x - The scale at the x axis value of an object, The hitbox is not automatically update. (Float) .scale.y - The scale at the y axis value of an object, The hitbox is not automatically update. (Float) .offset.x - The x offset value of the object. (Float) .offset.y - The y offset value of the object. (Float) .scrollFactor.x - The scroll factor at the x value of the object. (Float) .scrollFactor.y - The scroll factor at the y value of the object. (Float) Group Properties noAnimation - Disable any singing animation when hitting a note. (Boolean) noMissAnimation - Disable any singing animation when missing/missinput a note. (Boolean) hitCausesMiss - Enables misses when hitting a note. (Boolean) hitByOpponent - Whether the opponent can hit the note or not. (Boolean) hitsoundDisabled - Whether the hitsound is disable or not. (Boolean) hitsound - The hitsound's sound to be used. (String) hitHealth - The specified amount of hit health when hitting a note; Defualt value: 0.023. (Float) missHealth - The specified amount of miss health when missing/missinput a note; Defualt value: 0.0475. (Float) mustPress - Checks if the opponent or player can hit a note, I think. (Boolean) ignoreNote - Whether the note should be ignore or not. (Boolean) isSustainNote - Checks if the note is long. (Boolean) texture - The note's texture to be used. (String) noteType - Checks the current note type. (String) noteWasHit - Checks if the note was hit, duh. (Boolean) copyX - Checks if the note strums are included when changing the x position of the note. (Boolean) copyY - Checks if the note strums are included when changing the y position of the note. (Boolean) copyAngle - Checks if the note strums are included when changing the angle value of the note. (Boolean) copyAlpha - Checks if the note strums are included when changing the alpha/opacity value of the note. (Boolean) noteSplashData.disabled - Whether the note splashes be disable or not. (Boolean) noteSplashData.texture - The note splashes texture to be used. (String) noteSplashData.useGlobalShader - If set to true, the custom note will use the note's defualt splash colors. (Boolean) noteSplashData.r - The note splashes red value; Defualt value: -1. (Int) noteSplashData.g - The note splashes green value; Defualt value: -1. (Int) noteSplashData.b - The note splashes blue value; Defualt value: -1. (Int) noteSplashData.a - The note splashes alpha/opacity value; Defualt value: 0.6. (Float) Depracated Group Properties: Group Objects notes - Notes that are currenlty spawned. unspawnNotes - Notes that are not spawned inside the game. eventNotes - Self explanatory. playerStrums - Notes from the Player strums. opponentStrums - Notes from the Opponent strums. strumLineNotes - Notes from both Player & Opponent strums

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