全境封鎖2 TiTLE Update 10 PTS測試服務(wù)器 第三階段 Patch NOTES 原版
大家好歡迎來到UBI全境封鎖頻道我是慎重特工UBI
本周State OF The Game 第162期暫停
TU10 迎來了第三階段測試新版需要玩家更新部分文件

4.89G容量視乎并不少
官方最新Patch?note 已經(jīng)再昨晚更新了
第三階段是一個瘋狂測試,官方會試圖把之前已經(jīng)修改過平衡重新審視
故此這個版本NPC 抗性 傷害等等都會根比較過激或者變?nèi)跸M麥y試下這種數(shù)據(jù)
所以想測試這次第三階段玩家不要太上心,都是官方打算測試數(shù)據(jù)罷了
之前第一第二階段連接


一如既往 理由?
貼上官方原版,純英。 玩家可以通過免費翻譯軟件進(jìn)行簡單翻譯“百度”“Word”“谷歌翻譯”等等 主因我水平有限,也不希望機翻錯誤誤導(dǎo)故此原文轉(zhuǎn)載希望大家諒解

Gameplay?Changes
General
Increased?rifle?base?ammo?capacity?by?50%?from?280?to?420
Gunner?specialization's?Emplacement?talent?Weapon?Handling?bonus?reduced?from?+15%?to?+10%
Note:?UI?text?has?not?been?updated,?and?will?still?say?+15%?in?the?talent?description
NPC/Difficulty?Balance
Reverted?the?increases?to?base?NPC?status?effect?resistances?in?heroic?and?legendary?difficulties?during?PTS?phase?2.
NOTE:?Some?Legendary?bosses?and?specific?archetypes?in?Phase?3?unfortunately?did?not?have?their?resistances?reverted.?This?has?already?been?fixed?TU10?(where?they've?been?fully?reverted?back?to?previously?levels).
Developer?comment:?One?of?the?obvious?advantages?to?running?a?PTS?in?multiple?phases?is?we?can?be?afforded?the?opportunity?to?try?experimental?ideas?while?receiving?immediate?feedback.?We?knew?this?would?be?a?controversial?change,?but?wanted?to?try?it?anyway?in?order?to?see?how?it?would?affect?the?end-game?meta.?Unfortunately,?one?of?the?things?we?failed?to?do?was?appreciate?just?how?much?a?blanket?resistance?buff?to?NPCs?would?affect?the?viability?of?non-crowd-control?status?effect?builds.?We?never?intended?to?release?TU10?with?any?sort?of?nerf?as?significant?as?that,?and?fully?intended?to?land?somewhere?much?lower?than?the?resistance?values?seen?in?PTS?phase?2.?Despite?those?intentions,?we?agree?these?resistance?changes?are?not?in?the?best?interest?of?the?game,?so?they?have?been?entirely?reverted?in?favor?of?addressing?the?particular?crowd-control?skills?we?feel?are?currently?scaling?too?high?in?both?uptime?and?frequency.?More?information?on?those?changes?can?be?found?below?in?the?Skills?portion?of?these?patch?notes.
?
Loot
Loot?containers?part?of?living?world?activities?now?scale?with?global?difficulty
Developer?comment:?Several?issues?regarding?loot?not?scaling?properly?in?PTS?phase?2?have?been?addressed.?These?are?specified?in?the?Bug?Fixes?section.
Exotics
Developer?comment:?TU10's?significant?buff?to?weapon?handling?meant?some?exotic?weapon?mods?no?longer?made?sense?or?resulted?in?over?tuned?performance?that?no?longer?fit?with?the?original?design?profile.?We?also?took?this?opportunity?to?make?improvements?to?underperforming?exotic?mods/configurations.
The?Bighorn
Big?Game?Hunter:?Headshots?now?grant?+2%?Headshot?Damage,?up?from?+1%
Increased?optimal?range?from?27m?to?40m
Optics?mod?bonus?increased?from?+0%?to?+30%?Headshot?Damage
Magazine?mod?bonus?changed?from?+7%?Headshot?Damage?to?+10%?Reload?Speed
Mantis
Optics?mod?bonus?increased?from?+35%?to?+40%?Headshot?Damage
Muzzle?mod?bonus?changed?from?+7%?Headshot?Damage?to?+5%?Critical?Hit?Chance
Now?highlights?weakpoints?when?aiming?through?the?scope
Nemesis
Optics?mod?bonus?increased?from?+35%?to?+45%?Headshot?Damage
Underbarrel?mod?bonus?reduced?from?+15%?to?+5%?Weapon?Handling
Chameleon
Adaptive?Instincts:?Increased?the?number?of?hits?required?to?gain?the?body-shots?buff?from?60?to?75,?and?increased?its?weapon?damage?bonus?from?+80%?to?+90%
Optics?mod?bonus?changed?from?+15%?Accuracy?to?+15%?Critical?Hit?Chance
Muzzle?mod?bonus?changed?from?+5%?Critical?Hit?Chance?to?+10%?Accuracy
Underbarrel?mod?bonus?changed?from?+10%?Critical?Hit?Chance?to?+10%?Stability
Merciless/Ruthless
Binary?Trigger:?Reduced?the?amplified?weapon?damage?at?7?stacks?from?900%?to?500%,?and?the?explosion?damage?from?1200%?to?500%
Muzzle?mod?bonus?reduced?from?+20%?to?+10%?Stability
Underbarrel?mod?bonus?reduced?from?+20%?to?+10%?Weapon?Handling
Magazine?mod?bonus?reduced?from?+15%?to?+10%?Reload?Speed
Developer?Comment:?Merciless?was?previously?balanced?for?its?very?unwieldy?handling?and?compensated?with?very?high?burst?damage.?With?access?to?much?higher?weapon?handling,?this?is?being?toned?down?dramatically.
Eagle?Bearer
Underbarrel?mod?bonus?changed?from?+10%?Stability?to?+10%?Weapon?Handling
Lady?Death
Breathe?Free:?Lowered?the?amount?of?maximum?stacks?from?40?to?32,?and?increased?the?damage?amplification?per?stack?from?60%?to?75%
Optics?mod?bonus?increased?from?+5%?to?+10%?Critical?Hit?Chance
Muzzle?mod?bonus?changed?from?+5%?Critical?Hit?Chance?to?+5%?Critical?Hit?Damage
Underbarrel?mod?changed?from?+5%?Critical?Hit?Damage?to?+500%?Melee?Damage
Pestilence
Muzzle?mod?bonus?changed?from?+10%?Stability?to?+10%?Accuracy
Underbarrel?mod?bonus?changed?from?+10%?Weapon?Handling?to?+10%?Stability
The?Chatterbox
Optics?mod?bonus?increased?from?+5%?to?+15%?Critical?Hit?Chance
Muzzle?mod?bonus?changed?from?+10%?Critical?Hit?Chance?to?+5%?Critical?Hit?Damage
Underbarrel?mod?bonus?reduced?from?+15%?to?+10%?Weapon?Handling
Magazine?mod?bonus?changed?from?+10%?Reload?Speed?to?+10?Rounds
Magazine?base?capacity?reduced?from?60?to?50
Liberty
Optics?mod?bonus?changed?from?+5%?Critical?Hit?Chance?to?+5%?Headshot?Damage
Muzzle?mod?bonus?changed?from?+15%?Stability?to?+5%?Critical?Hit?Chance
Magazine?mod?bonus?changed?from?+15%?Reload?Speed?to?+15%?Weapon?Handling
No?longer?highlights?weakpoints?when?aiming
Regulus
Muzzle?mod?bonus?changed?from?+5%?Critical?Hit?Damage?to?+20%?Accuracy
?
Gear?Sets
Foundry?Bulwark
Makeshift?Repairs?repair-over-time?effect?reduced?from?40%?of?damage?taken?over?10s?to?20%?over?15s
Improved?Materials?now?increases?Makeshift?Repairs?from?20%?to?30%?over?15s
Process?Refinery?now?increases?Makeshift?Repairs?repair?speed?from?15s?to?10s
Developer?comment:?The?intention?for?Foundry?Bulwark?is?for?it?to?be?the?premiere?gear?set?choice?for?tanks,?or?players?looking?to?maximize?their?survivability,?especially?when?paired?with?a?shield?such?as?the?Bulwark.?These?values?should?better?represent?the?level?of?survivability?we?intended?this?gear?set?to?provide,?as?we?still?want?situational?awareness?and?smart?positioning?to?be?a?factor?in?moment?to?moment?decision?making.?The?previous?tuning?during?PTS?phase-1?and?2?meant?even?bad?play?couldn't?be?punished?due?to?the?overly?generous?damage?reduction?and?self-repair?strength.
Brand?Sets
Incoming?Repairs?brand?set?bonus?increased?from?+15%?to?+20%?on?5.11?Tactical?and?Richter?&?Kaiser?GmbH
Weapons
Carbine7
7.6%?->?8.7%?damage?increase
CTAR-21
6.2%?->?8.6%?damage?increase
MPX
20.8%?->?17.7%?damage?reduction
?
Skills
Seeker?Mine
Cluster?Seeker?Mine?targeting?accuracy?improved
Developer?comment:?The?Cluster?Seeker?Mine?is?not?intended?to?be?as?accurate?as?the?Explosive?variant.?Once?it?is?a?certain?distance?from?its?target?it?locks?the?location?it?is?aiming?for?and?continues?towards?that?regardless?of?where?its?original?target?agent?has?since?moved?to.?This?"bullcharge"?behavior?reflects?the?mini-mines'?less?advanced?technology?and?balances?the?skill?mod's?effectiveness.?This?said,?we?have?noticed?that?the?Cluster?Seeker's?accuracy?has?been?a?source?of?frustration?so?we've?shortened?the?distance?until?it?activates?its?"bullcharge"?and?adjusted?when?it?decides?to?explode.?These?adjustments?should?make?the?Cluster?Seeker?feel?more?accurate,?but?these?are?measured?steps?as?we?do?not?want?the?skill?to?return?to?its?OP?TU7-state.
Hive
Stinger?Hive?base?damage?reduced?-20%
Stinger?Hive?damage?bonus?per?skill?tier?increased?from?+10%?to?+20%
Developer?comment:?In?order?to?make?investing?in?skill?tiers?have?a?greater?impact?on?the?Stinger?Hive's?damage,?we?slightly?reduced?base?drone?damage,?while?doubling?the?amount?of?damage?gained?with?each?skill?tier.?These?changes?will?result?in?a?net?buff?for?dedicated?skill?builds,?with?a?10%?increase?in?Stinger?Hive?drone?damage?at?skill?tier?6?compared?to?TU9's?live?values.
Restorer?Hive?now?gains?+5%?drone?flight?speed?per?skill?tier
Developer?comment:?Increases?to?the?Restorer?Hive's?radius?had?the?unfortunate?effect?of?increasing?the?time?it?took?for?repair?drones?to?reach?their?target?the?further?they?were?from?the?hive.?Increasing?drone?flight?speed?with?each?skill?tier?should?help?offset?that?somewhat?counter-intuitive?behavior?when?taking?advantage?of?the?increased?area?of?effect,?and?make?the?Restorer?Hive?a?more?reliable?tool?for?healers.
Chem?Launcher
Riot?Foam?Chem?Launcher?ensnare?duration?bonus?per?skill?tier?reduced?from?+20%?to?+10%
Firefly
Blinder?Firefly?blind?duration?bonus?per?skill?tier?reduced?from?+20%?to?+10%
Blinder?Firefly?base?blind?duration?reduced?from?6s?to?5s
Pulse
Banshee?Pulse?base?confuse?duration?reduced?from?5s?to?4s
Jammer?Pulse?base?disrupt?duration?reduced?from?4s?to?3s
Shock?Trap
Shock?Trap?base?shock?duration?reduced?from?5s?to?3s?(PvP?duration?remains?unchanged)
Shock?Trap?base?radius?increased?from?2m?to?2.5m
?
Developer?comment:?One?of?the?core?objectives?for?the?design?team?when?working?on?Warlords?of?New?York?was?to?make?the?endgame?challenging?again,?and?to?put?a?greater?emphasis?on?both?personal?and?group?build?synergy.?When?we?shipped?Warlord's?of?NY,?we?reduced?the?maximum?power?deltas?on?gear,?which?meant?players?could?no?longer?"over-gear"?content?like?they?could?previously,?which?had?the?desired?effect?of?making?difficulty?levels?matter?again.?While?we?consider?that?a?success,?it?also?had?the?fortunate?consequence?of?bringing?to?light?a?lot?of?degenerate?NPC?behavior?that?was?always?present,?but?entirely?invisible,?due?to?players?being?4-5x?more?powerful?than?the?content?they?were?doing?prior?to?Warlords.?This?re-tuning?of?the?RPG?mechanics?has?forced?us?to?audit?the?economics?of?our?NPC?encounters?in?more?ways?than?one,?in?order?to?address?unfair,?overly?punishing,?or?generally?overtuned?NPC?archetypes.?We?consider?all?of?this?a?good?thing,?because?it?keeps?us?honest?as?developers,?and?the?game?as?fair?as?possible,?without?compromising?what?makes?difficult?content?fun?and?rewarding?in?the?first?place:?the?challenge.
With?all?that?said,?two?things?were?clear?from?the?start?of?Warlords?launch:?NPCs?were?too?powerful,?and?player?crowd-control?(CC)?skills?were?scaling?too?high.?One?became?a?necessary?evil?to?combat?the?other,?and?so?we?were?reluctant?to?make?any?changes?to?CC?skills?before?addressing?the?core?issue?of?NPC?balance.?We?believe?the?tuning?of?NPCs?and?their?scaling?across?the?different?tiers?of?difficulty?is?in?a?much?better/healthier?place?as?of?TU9.1,?and?the?generous?amount?of?buffs?to?weapon?damage?and?gear?coming?in?TU10?will?only?further?tip?the?scales?in?the?player's?favor.?In?order?to?maintain?a?healthy?balance?between?players?and?NPCs?at?the?highest?difficulties,?and?to?preserve?the?integrity?of?our?vision?for?endgame,?we?now?need?to?address?the?power?of?crowd-control?skills.
The?changes?outlined?above?were?done?to?bring?dedicated?crowd-controller?builds?more?in-line?with?what?we?expect?their?contribution?to?a?fireteam?to?be.?CC?effects?act?as?powerful?force-multipliers,?multiplying?the?strength?of?every?individual?on?a?team?by?both?lowering/preventing?incoming?damage?entirely,?and?enabling?the?group's?damage?dealers?to?do?so?with?impunity.?The?current?tuning?of?CC?effects?on?live?(TU9.1)?lead?to?NPCs?on?even?legendary?difficulty?being?snared/blinded/disrupted/confused?for?longer?than?the?cooldown?of?the?skill?itself,?giving?them?no?opportunity?to?defend?themselves,?or?fight?back?once?the?CC?effect?wore?off.?This?inevitably?lead?to?situations?where?the?only?time?a?group?with?a?dedicated?crowd-controller?would?come?under?threat?was?when?NPCs?reached?immunity?through?diminishing?returns?from?constant?re-application?of?CC?effects,?or?the?CC?effect?itself?failed?to?register?or?apply?on?activation?(which?we?will?continue?to?address?and?fix,?now?more?than?ever).
A?more?insidious,?and?less?visible?consequence?of?having?overpowered?crowd-control?effects,?is?that?it?discourages?the?desire?or?need?for?any?other?form?of?group?composition?that?isn't?1x?CC?3x?DPS.?Why?consider?bringing?along?a?tank?or?healer,?when?your?crowd-controller?essentially?does?the?job?of?both??There?is?no?need?for?a?healer?if?the?group?never?takes?damage,?and?no?need?for?a?tank?if?the?NPCs?are?always?incapacitated?or?rooted?in?place.
It's?important?to?stress?that?none?of?these?changes?were?made?to?discourage?bringing?a?crowd-controller?to?a?gunfight.?In?fact,?we're?more?than?confident?that?dedicated?crowd-controller?builds?will?remain?the?linchpin?of?any?heroic?or?legendary?group,?due?to?just?how?powerful?these?CC?effects?are?despite?their?reduction?in?uptime.?What?we?do?envision?happening,?hopefully,?is?a?reconsideration?of?what?to?bring?to?your?next?gunfight,?and?that?maybe?the?value?of?healers/tanks?will?increase?as?the?proposition?of?smoothing?out?the?bumps?between?crowd-control?opportunities?becomes?something?to?consider.
?
PvP
Gear?Sets
Foundry?Bulwark
Makeshift?Repairs?repair-over-time?effect?reduced?by?-50%?in?PvP
Weapons
Shotgun?PvP?damage?reduced?by?-12.5%
Pistol?PvP?damage?reduced?by?-10%
Merciless/Ruthless:?Binary?Trigger?amplified?weapon?damage?and?explosion?damage?reduced?by?-50%?in?PvP
Skills
Firestarter?Chem?Launcher?PvP?damage?reduced?by?-20%
Stinger?Hive?PvP?damage?increased?by?20%,?scaling?up?to?65%?at?skill?tier?6?(-55%/-10%?from?PTS2)
Striker?Drone?PvP?damage?increased?by?30%?(20%?increase?from?PTS2)
Assault?Turret?PvP?damage?increased?by?55%?(25%?increase?from?PTS2)
Developer?comment:?We?want?dedicated?skill?builds?to?have?multiple,?powerful?defensive?tools?for?area?denial/control.?In?an?attempt?to?replace?the?loss?in?bleed?damage?on?the?stinger?hive?during?the?first?wave?of?the?PTS,?we?overcompensated?with?a?buff?to?the?hive's?base?drone?damage?that?made?it?too?powerful?in?the?hands?of?non-skill?builds.?In?order?to?address?that,?we?lowered?both?the?base?damage?and?PvP?modified?damage?of?the?stinger?hive's?drones?but?doubled?the?amount?of?damage?gained?from?skill?tiers.?The?end?result?is?a?-55%?reduction?in?stinger?hive?damage?compared?to?the?PTS?phase-2?values?at?skill?tier?0,?and?-10%?at?skill?tier?6.?Compared?to?TU9?(live)?values,?it?remains?a?20%-65%?increase?in?stinger?hive?damage?in?PvP.
Bug?Fixes
Fixed?a?progression?blocker?in?the?Pentagon?mission?that?occurred?after?being?downed?by?a?rogue?agent?counter.
Fixed?a?progression?blocker?in?the?District?Union?Arena?caused?by?killing?Warhounds?without?entering?the?room.
Fixed?Ongoing?Directive?granting?unlimited?hollow-point?ammo?for?specialization?weapons.
Fixed?Merciless?not?triggering?the?explosion?after?granting?7?stacks.
Fixed?stack?inconsistencies?with?the?Press?the?Advantage?talent?of?the?Striker’s?Battlegear?gear?set.
Fixed?the?extra?Season?Pass?Project?Slot?showing?as?restricted?to?Season?Pass?holders.
Fixed?delta?error?occurrences?when?in?the?Operation?Dark?Hours?raid.
Fixed?an?area?in?the?Liberty?Island?mission?where?NPC’s?would?get?stuck.
Fixed?the?“Mad?Bomber”?talent?losing?functionality?after?the?player?respawns?in?Conflict.
Fixed?the?Cluster?Seeker?Mine?detonating?at?the?NPC’s?location?when?it?was?deployed.
Fixed?Signature?Move’s?Tip?of?the?Spear?talent?not?doubling?signature?weapon?ammo?for?Demolitionists.
Fixed?NinjaBike?Messenger’s?Parkour?talent?not?granting?bonus?armor.
Fixed?Bighorn’s?headshots?granting?headshot?damage?stacks?not?working.
Fixed?UI?inconsistencies?in?the?Global?Event?reward?menu.
Fixed?BTSU?Datagloves?Transference?Overclock?talent?not?granting?skill?haste?for?the?Hive.
Fixed?Future?Iniative’s?Tactical?Superiority?talent?not?amplifying?bonus?damage?correctly.
Fixed?System?Corruption’s?Hackstep?Protocol?talent?not?applying?the?20%?repair?correctly.
Fixed?incorrect?description?of?the?BTSU?Datagloves.
Fixed?incorrect?description?of?the?Negotiators?Dilemma’s?Hostile?Negotiations?talent.
Fixed?incorrect?description?of?the?Chameleon’s?Adaptive?Instincts?talent.
Blinder?Firefly?should?no?longer?accidentally?destroy?itself?when?thrown?from?behind?low?cover
Sticky?Bomb?Launcher?projectile?should?no?longer?get?stuck?and?blow?up?in?your?face?when?quick-deployed?from?behind?low?cover
The?Chameleon?Exotic?Assault?Rifle?no?longer?gains?multiple?body?shot?stacks?for?each?marked?target?while?wearing?Negotiator's?Dilemma?set.
Known?Issues
Some?loot?containers?may?not?drop?loot?in?missions?on?Legendary?difficulty.
Blinder?Firefly's?cooldown?being?delayed?after?applying?its?effects?is?unintended,?and?will?be?fixed.
Merciless/Ruthless?is?currently?not?gaining?stacks?correctly?when?used?with?Negotiator's?Dilemma.
Negotiator's?Dilemma?is?still?doing?incorrect?(lower?than?intended)?damage?against?marked?targets?in?PvP.
友情提示:這次測試比較反復(fù)大家別太在意官方收集數(shù)據(jù)為主
而且有部分改動界面UI上并沒有正式改動,但實際是修改過,如上圖內(nèi)容備注