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SpriteMancer v0.2.1.0

2023-04-03 20:02 作者:無(wú)相灰翼Rubik  | 我要投稿


v0.2.1.0 update is a small update on the outside, but It's a full rewrite of the layer system, to speed up the process of adding new elements and systems, and to allow more functionality like the new "Canvas" element that allows grouping other elements inside.
v0.2.1.0更新是一個(gè)外部的更新,但是重寫了圖層系統(tǒng)以加快了添加新元素和新系統(tǒng)的進(jìn)程。同時(shí)也更新了一個(gè)能分組其他元素的圖層元素。

This is a big change in how SpriteMancer works internally, so the appearance of new bugs is expected, but I'll be fixing them during this week.
這是SpriteMancer內(nèi)部工作方式的一個(gè)重大變化,所以新bug的出現(xiàn)是意料之中的,我會(huì)在本周內(nèi)修復(fù)它們。

NEW

新增

  • Added a "Made with SpriteMancer" section where users can submit their creations and get showcased.
    添加了“使用SpriteMancer制作”選窗,一個(gè)用戶能夠上傳并展示他們作品的地方。

  • Added "Noise" element.
    新增“噪點(diǎn)”元素。

  • Added "Canvas" element. This element allows placing other elements inside it.
    新增“圖層”元素。這個(gè)元素允許其他元素放置其中。

  • Added Korean localization credits.
    添加了韓語(yǔ)的本地化。

CHANGES

改變

  • Completely rewrote the layer system to allow grouping and more options.
    完全重寫了圖層系統(tǒng)以允許分組和更多原則。

BUGFIXES

BUG修復(fù)

  • Fixed a bug that skipped one frame when exporting a reversed animation.
    修復(fù)了當(dāng)導(dǎo)出逆轉(zhuǎn)動(dòng)畫會(huì)跳過(guò)一幀的bug

  • Fixed a bug that made the preview speed be wrong in values under 60fps.
    修復(fù)了當(dāng)預(yù)覽低于60fps時(shí)預(yù)覽速度會(huì)出錯(cuò)的bug

  • Fixed particle/models being displaced.
    修復(fù)了粒子/模型位置錯(cuò)誤的bug

  • Fixed a bug that prevented colors being linked in the timeline.
    修復(fù)了一個(gè)阻止顏色和時(shí)間軸鏈接的bug

  • Fixed a bug that made interpolating colors not work.
    修復(fù)了一個(gè)使插值顏色失效的bug

  • Fixed a bug that showed particle's position as speed in the inspector.
    修復(fù)了一個(gè)在檢查器中以速度的值顯示粒子速度的bug

  • Fixed a bug that made fluids crash the app.
    修復(fù)了一個(gè)流體使應(yīng)用崩潰的bug

  • Fixed fluid presets that were misplaced.
    修復(fù)了一個(gè)流體預(yù)設(shè)放錯(cuò)位置的bug

  • Fixed a bug that showed "undefined" as the shortcut for pasting layer parameters.
    修復(fù)了一個(gè)粘貼層參數(shù)時(shí)快捷方式顯示為“未定義”的bug

  • Fixed a bug that avoided exporting the current frame.
    修復(fù)了一個(gè)避免導(dǎo)出當(dāng)前幀的bug

  • Fixed a bug that made "export current frame" export multiple frames.
    修復(fù)了一個(gè)使導(dǎo)出當(dāng)前幀導(dǎo)出多幀的bug


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