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Oblique Photography Import And Edit User Guide

2023-03-13 14:47 作者:o飛裊o  | 我要投稿

1.Project Setting

(1).ProjectSetting->Engine->Rendering->Postprocessing->CustomDepth-StencilPass.

? ? ? Set Value?Enabled With Stencil.

(2).Create New Trace Channel ,Custom Name.

? ? ? ?ProjectSetting->Engine->Collision->Trace channels->New Trace Channel.

(3).Create New Profile,Custom Name.

? ? ?ProjectSetting->Engine->Collision->Preset->New

(4).Open?Plugin

? ? ? Plugins->Other->ObliquePhotography

? ? Modeling->Oblique Photography

? ? (5).Set the highlight material,the material is in plugin

? ? ? ? ? ? ?PostprocessVolume->Rendering Features->Post Process Materials



2.Import?Oblique Photography


? ?(1).You can know the meaning of parameters through labels.

? ? ??(2).The imported directory is consistent with the original oblique photography.

? ? ? (3).Materials can be customized, but there must be one?parameter of? texture?type? ? ? ? ? ? ? ? ? ? ? ? named "Diffuse".

? ? (4).You can save while importing(breakpoint continuation is supported).

? ? (5).ImportByLevel Filter by file name.Multiple condition?can be added.

? ? (6).Restart the project after importing.

3.Edit Mesh Property

? ? (1).Select All Mesh Asset.

? ? (2).Set the model Component Tags,custom name.


4.Flatten By Model

? ? (1).Parameter Description

  • ? ? ? ? ??Strength->??Z axis offset of model

  • ? ? ? ? ? Size->? brush size

  • ? ? ? ? ? Hit Offset-> offset of mouse click postion in the world space

  • ? ? ? ? ? Point Edit Type-> edit the mesh vertex below model or above model

  • ? ? ? ? ? Use Spline-> use spline or not?

  • ? ? ? ? ? Hit Density-> the mouse cilck?density along spline ,value range[0.5,2.0]?

  • ? ? ? ? ?Trace Tag-> the component tag name of model ,set in ?Edit Mesh Property

  • ? ? ? ? ? Edit All Mesh Or With Brush Range->?Edit All Mesh Or With Brush Range

  • ? ? ? ? ? Trace Type Query->? Trace channel created in Project Setting

? ? ? ?(2).Edit All Mesh, FlattenByModel

? ? ? ? ? ? ?Parameter? Setting

  • ? ? ? ? ? Edit All Mesh Or With Brush Range->?All

  • ? ? ? ? ? Use Spline-> Uncheck


? ? ? ?After setting ,Click in the scene.

Before

After

? ? (3).Edit Mesh With Brush Range,FlattenByModel

? ? ? ? ??Parameter? Setting

  • ? ? ? ? ? Edit All Mesh Or With Brush Range-> Brush Range

  • ? ? ? ? ? Use Spline->?Uncheck

? ? ? ? ?After setting ,Click in the scene.

Before
After

? ? ? ? (4).Edit Mesh With Spline,FlattenByModel

? ? ? ? ? Parameter? Setting

  • ? ? ? ? ? Edit All Mesh Or With Brush Range->?Brush Range

  • ? ? ? ? ??Hit Density->?2.0?

  • ? ? ? ? ? Use Spline-> Check


? ? ? Create Spline Actor First,Make Shure The Parameter? Is Active Is Cheched

? ? ? Click in the scene.

Before
After

5.Slope Smooth

? ?(1).Parameter Description

  • ? ? ? ????Strength->??Z axis offset of hit point

  • ? ? ? ? ??Size->? brush size

  • ? ? ? ? ??Hit Offset->?offset of mouse click postion in the world space

  • ? ? ? ??? Point Edit Type->?edit the mesh vertex below model or above model

  • ? ? ? ? ??Use Spline->?use spline or not?

  • ? ? ? ? ?Hit Density->?the mouse cilck?density along spline ,value range[0.5,2.0]?

  • ? ?? ? ?Slope Curve->?the shape of slope,Can be customized

  • ? ? ? ? ?Is Linear Slope-> do not use Slope Curve

? ? ? ? (2).Edit Mesh With Spline Slope Smooth

? ? ? ? ? Parameter? Setting

  • ? ? ? ? ??Hit Density->?2.0?

  • ? ? ? ? ? Use Spline->?Check

  • ? ? ? ? ?Slope Curve-> Customized Slope(Float Curve)

Click In The Scene.

Before
After

? ? ? ? (2).Edit Mesh With Brush Range,Slope Smooth

? ? ? ? ? Parameter? Setting

  • ? ? ? ? ? Use?Spline-> Uncheck

  • ? ? ? ? ?Slope Curve->?Customized Slope(Float Curve)

Click In The Scene.

Before
After

6.DeleteOP

???(1).Parameter Description

  • ? ? ? ????Strength->??do not work

  • ? ? ? ? ??Size->? brush size

  • ? ? ? ? ??Hit Offset->?offset of mouse click?postion in the world space

  • ? ? ? ??? Point Edit?Type->?edit the mesh vertex below model or above model

  • ? ? ? ? ??Use Spline->?use spline or not?

  • ? ? ??? ?Hit Density->?the mouse cilck?density along spline ,value range[0.5,2.0]?

? ? ? ? (2).Edit Mesh With Brush Range,DeleteOP

? ? ? ? ? Parameter? Setting

  • ? ? ? ? ? Use?Spline->?Uncheck

Click In The Scene.

Before
After

? ? ? ? (2).Edit Mesh With Spline, DeleteOP

? ? ? ? ? Parameter? Setting

  • ? ? ? ? ??Hit Density->?2.0?

  • ? ? ? ? ? Use Spline->?Check

Create a New Spline,set parameterIs Activevalue True

Click In The Scene.

Before
After

7.Delete By Model

? ??(1).Parameter Description

  • ? ? ? ????Strength->??do not work

  • ? ? ? ? ??Size->? brush size

  • ? ? ? ? ??Hit Offset->?offset of mouse click postion in the world space

  • ? ? ? ??? Point Edit Type->?edit the mesh vertex below model or above model

  • ? ? ? ? ??Use Spline->?use spline or not?

  • ? ? ? ? ??Hit Density->?the mouse cilck?density along spline ,value range[0.5,2.0]?

  • ? ? ? ? ?Trace Tag->?the component tag name of model ,set in ?Edit Mesh Property

  • ? ? ? ? ? Edit All Mesh Or With Brush Range->?Edit All Mesh Or With Brush Range

  • ? ? ? ? ??Trace Type Query->? Trace channel created in?Project Setting

? ? ? ?(2).Edit All Mesh, DeleteByModel

? ? ? ? ? ? ?Parameter? Setting

  • ? ? ? ? ? Edit All Mesh Or With Brush Range->?All

  • ? ? ? ? ? Use Spline->?Uncheck

Click In The Scene.

Before
After

? ? ? ?(3).Edit Mesh With Brush Range, DeleteByModel

? ? ? ? ? ? ?Parameter??Setting

  • ? ? ? ? ? Edit All Mesh Or With Brush Range->?BrushRange

  • ? ? ? ? ? Use Spline->?Uncheck

Click In The Scene.

Before
After

? ? ? ?(4).Edit?Mesh With Spline, DeleteByModel

? ? ? ? ? ? ?Parameter??Setting

  • ? ? ? ? ? Hit Density->?2.0?

  • ? ? ? ? ? Use Spline->?Check

Create a new spline.After parameter set,click in the scene.

Before
After

8.DeleteOP

???(1).Parameter Description

  • ? ? ? ????Strength->??do not work

  • ? ? ? ? ??Size->? brush size

  • ? ? ? ? ??Hit Offset->?offset of mouse click?postion in the world space

  • ? ? ? ??? Point Edit?Type->?edit the mesh vertex below model or above model

  • ? ? ? ? ??Use Spline->?use spline or not?

  • ? ? ??? ?Hit Density->?the mouse cilck?density along spline ,value range[0.5,2.0]?

  • ? ? ? ? ?Noise-> avoid flash

? ? ? ?(2).Edit Mesh With Brush Range, Flatten

? ? ? ? ? ? ?Parameter??Setting

  • ? ? ? ? ? Use Spline->?Uncheck

Click In The Scene.

Before
After

? ? ? ?(3).Edit?Mesh With?Spline,Flatten

? ? ? ? ? ? ?Parameter??Setting

  • ? ? ? ? ??Hit Density->?2.0?

  • ? ? ? ? ? Use Spline->?Check

Click In The Scene.

Before
After

8.Boundary Edge

  • ? ? ? ????GetEdges->??calculate all edges

  • ? ? ? ? ??Spawn Spline->? spawn spline or not

  • ? ? ? ? ? Spline Actor->spline can be?customized

  • ? ? ? ? ? Filter Distance-> The vertices whose distance is less than this value are?

    ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ???regarded? as the same vertex

  • ? ? ? ? ?Complete->when the calculation is done ,?check?automaticly

Select a static mesh in the scene ,set parameter.

Click Get Edges wait until Complete is checked.Then Click Accept.

Get Boundary

9.Create Edge Spline

  • ? ? ? ????Delete Selete Spline->??delete selected spline

  • ? ? ??????Delete Spline->??delete all?splines which are useless

  • ? ? ? ? ? Merge Spline->?merge the boundary spline

  • ? ? ? ? ??Delete Original->?delete original spline or not?

  • ? ? ? ????Spline Actor->?actor

  • ? ? ? ? ??Merge Distance->?The vertices whose distance is less than this value are? ????????????????????????????????????????????????? regarded? as the same vertex

Select the start spline click MergeSpline.


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