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【熟肉】植物大戰(zhàn)僵尸內測版與正式版的差別(植物/僵尸行為部分)

2022-06-19 21:57 作者:不想說話的33  | 我要投稿

翻譯:(有些地方up也看不懂)

植物/僵尸行為差異

1.纏繞水草能夠在僵尸進入池子之前捕獲它們。

2.蹦極僵尸的生命值減半。

3.旗幟僵尸比最終游戲快一點。

4.投石車僵尸不會被玉米投手的黃油擊暈。

5.撐桿跳僵尸在降落在地刺或鋼地刺上時會立即死亡。

6.僵尸在吃火炬樹樁時會受到傷害。這個機制后來會在續(xù)集(看不懂)中回歸。

7.當發(fā)現的僵尸以任何方式死亡或即將被另一個窩瓜壓扁時,窩瓜會在成功檢測后禁用他的敵對狀態(tài)(停在原地不動)。

8.僵尸正在吃地刺和鋼地刺身后的植物時,地刺和鋼地刺不能傷害僵尸。

I, 僵尸中沒有小鬼僵尸,取而代之的是基本僵尸。

I,無盡模式中的控制布局有 3 個豌豆而不是 2 個,并且沒有重復。(實在看不懂,盡力了)

原文:

Plant/Zombie Behaviors

Tangle Kelps are able to capture zombies before they're able to enter the pool.

Bungee Zombies have half the amount of health.

Flag Zombies are a bit faster than in the final game.

Catapult Zombies cannot be stunned by Kernel-pult's butters.

Pole Vaulting Zombies die instantly when landing on Spikeweeds or Spikerocks.

Zombies take damage when eating Torchwoods. This mechanic would later return in the sequel.

Squash disables his hostile state after successful detection when the zombie found dies in any way or is about to be squashed by another Squash.

Spikeweeds and Spikerocks can't damage zombies if they are eating a plant behind them.

There are no Imps in I, Zombie, and they are instead replaced by Basic Zombies.

The control layout in I, Zombie Endless has 3 Split-peas instead of 2 and no Repeaters.


【熟肉】植物大戰(zhàn)僵尸內測版與正式版的差別(植物/僵尸行為部分)的評論 (共 條)

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