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【缺氧】正式版U40-493472更新

2022-01-28 10:51 作者:Xheepey87  | 我要投稿

總括部分見:《缺氧》2022年首次更新

Features

特點

?? All versions

全版本

? ? ?? Added WeGame modding support.

? ? 添加了WeGame模組支持


Changes and Improvements

變更和改進(jìn)

?? All Versions

全版本

? ? ?? Adjustments to meters on many buildings when using colorblind settings.

? ? 對在使用色盲設(shè)置時的許多建筑的計量條進(jìn)行了調(diào)整

? ? ?? Adjusted lineweight for Electric Grill.

? ? 調(diào)整了電動烤爐的線寬

? ? ?? Updated localizations.

? ? 更新了翻譯

?? Spaced Out! only

僅眼冒金星

? ? ?? Enclosed Telescope now shows sunburn and Radiation protection percentages in building effects description.

? ? 現(xiàn)在隔絕式望遠(yuǎn)鏡會在建筑描述中顯示曬傷和輻射保護(hù)的百分比了

? ? ?? Experiment 52B now lists kcal to resin kg conversion ratio in Database entry.

? ? 現(xiàn)在數(shù)據(jù)庫中會列出試驗體52B卡路里和樹脂(千克)轉(zhuǎn)化率了

? ? ?? Planetoids in the Starmap now display Peak Lux and Cosmic Radiation values in the World Traits section of their details panel.?

? ? 現(xiàn)在星圖中的小行星會在詳情的世界特質(zhì)段顯示光照峰值和宇宙輻射值了

? ? ?? Added info about sunburn/radiation protection to Enclosed Telescope description.

? ? 添加了隔絕式望遠(yuǎn)鏡關(guān)于曬傷/輻射保護(hù)的描述信息

? ? ?? Added trait icons to the World Traits section of the planetoid detail panel.

? ? 在小行星詳情面板的世界特質(zhì)段添加了特質(zhì)圖標(biāo)


Fixes

修復(fù)

?? All versions

全版本

? ? ?? Linux: Fixed issue where world traits were different from Windows/OSX.

? ? Linux:修復(fù)了(相同種子下)與Windows/OSX系統(tǒng)的世界特質(zhì)不同的問題

? ? ?? Fixed issue where Neural Vacillator could not be used after recharging.

? ? 修復(fù)了神經(jīng)振蕩器在重新充能后不能使用的問題

? ? ?? Prevented crash caused by loading large colony preview images.

? ? 加載大型基地預(yù)覽圖時不再崩潰了

? ? ?? Restored consumable screen table header tooltips. Also fixed weird image size change on hover.

? ? 恢復(fù)了飲食界面表頭懸停提示,也修正了懸停到圖片上面后圖片大小會奇怪的變化的問題

? ? ?? Critters no longer idle where an under construction Pneumatic Doors is placed.

? ? 小動物不再閑置在正在被建造的氣動門中了

? ? ?? Sweepys

? ? 掃掃機(jī)器人

? ? ? ? ?? Sweepys are no longer afraid of literally everything; now they are only afraid of critters.

? ? ? ? 掃掃機(jī)器人不再怕所有東西,現(xiàn)在它們只怕小動物

? ? ? ? ?? Potential fixes for rare Sweepy crashes when unloading or charging at a Sweepy's Dock.

? ? ? ? 修復(fù)了當(dāng)在掃掃基站卸貨或充電時掃掃機(jī)器人的罕見崩潰的一些情況

? ? ? ? ?? When a Sweepy explodes, it no longer deposits its displayed object under the ground.

? ? ? ? 當(dāng)掃掃機(jī)器人爆炸時,它不再將在它頭上放置的物品扔到地底下了

? ? ? ? ?? Sweepy sweeping text no longer overlaps picked up resource text.

? ? ? ? 掃掃機(jī)器人打掃的文本不再與撿起資源的文本重疊了

? ? ?? Suits

? ? 太空服

? ? ? ? ?? Duplicants equipping a suit that needs charging now first put on the suit before running to the suit dock.

? ? ? ? 現(xiàn)在復(fù)制人穿上需要充能的太空服會先穿上再跑去太空服存放柜

? ? ? ? ?? Suit storage is now only used when the suit is actually equipped; it's not enough for it to be assigned.

? ? ? ? 現(xiàn)在太空服的存儲只有太空服被實際裝備時才會使用,僅分配是不夠的

? ? ? ? ?? Updated worn suit repair strings to point to the correct building.

? ? ? ? 更新了磨損的太空服維修文本,指明正確的建筑

? ? ? ? ?? Removed equippable prioritizable on chore cancel.

? ? ? ? 移除了取消任務(wù)中對可裝備物可調(diào)整優(yōu)先度的錯誤功能

? ? ?? Fixed Glass Forge FX flicker

? ? 修正了玻璃熔爐的閃光特效

? ? ?? Fixed comet detector tooltip indicating "Good" quality regardless of actual quality.

? ? 修復(fù)了太空掃描儀只顯示“良好”掃描品質(zhì)而不是實際品質(zhì)的問題

? ? ?? Fixed mass display rounding error on cell selection tooltip.

? ? 修復(fù)了在格子選擇的懸停提示中質(zhì)量顯示的進(jìn)位問題

? ? ?? Major/Minor Eye Irritation debuff strings are now consistent.

? ? 嚴(yán)重/輕微眼部刺激的各種負(fù)面效果文本現(xiàn)在保持一致了

? ? ?? Fixed some typos in the Database.

? ? 修正了數(shù)據(jù)庫中的一些打字錯誤

?? Spaced Out! only

僅眼冒金星

? ? ?? Fixed issue where Rocket restrictions were sometimes applied incorrectly on load if the Rocket Control Station was loaded after the other buildings.

? ? 修復(fù)了如果火箭控制臺在其他建筑之后加載,火箭限制有時在加載時會不正確地應(yīng)用的問題

? ? ?? Fixed issue where copy settings on farm plots would plant the wrong mutation of seed.

? ? 修復(fù)了農(nóng)地類建筑的復(fù)制設(shè)置會導(dǎo)致種植錯誤的變異種子的問題

? ? ?? Fixed a rare crash that could occur when research finishes while using the Materials Study Terminal.

? ? 修復(fù)了使用材料研究終端完成研究導(dǎo)致的一個罕見崩潰

? ? ?? Fixed crash when a Rover was given a Balloon. Robots are not allowed to have balloons due to implementation constraints.

? ? 修復(fù)了偵察者拿到氣球?qū)е碌谋罎ⅰS捎趯嵭邢拗?,機(jī)器人不允許有氣球

? ? ?? Refreshed crew panel onspawn so 'crew' or 'all' highlights correctly on the first click.

? ? 在成員面板出現(xiàn)時會對其刷新,如此“成員”或“所有人”在第一次點擊時會正確顯示

? ? ?? Solid tiles inside a Rocket beside the door now prevent Duplicants from navigating through them.

? ? 在火箭內(nèi)部靠近門的實心磚會阻止復(fù)制人通過

? ? ?? Fixed deconstructed buildings tiles affecting Radiation-blocking values.

? ? 修復(fù)了拆除的建筑磚會影響輻射阻擋值的問題

? ? ?? Trailblazer Landers no longer deploy multiple Duplicants or allow Duplicants from the surface to teleport up to the Rocket in orbit.

? ? 拓荒者著陸器不再部署多個復(fù)制人,或讓復(fù)制人從地表傳送到軌道上的火箭里了

? ? ?? Fixed missing “Too Much Liquid” text on non-start worlds.

? ? 修復(fù)了非初始星球上缺失的“太多液體”文本

? ? ?? Fixed issue where rummaging satellites sometimes yielded unusable Data Banks intended for the base game.

? ? 修復(fù)了搜索衛(wèi)星有時會產(chǎn)生不能使用的數(shù)據(jù)磁盤的問題,那種不能用的是給本體用的

? ? ?? Fixed crash when disinfecting a Radbolt Engine.

? ? 修復(fù)了給輻射粒子引擎消毒導(dǎo)致的崩潰

? ? ?? Fixed crash when deploying a Duplicant wearing a Lead Suit.

? ? 修復(fù)了部署穿鉛服的復(fù)制人導(dǎo)致的崩潰

? ? ?? Radbolt Chamber no longer consumes a tiny amount of Radbolts on load. This fixes an issue where the output automation port is red on load.

? ? 輻射粒子蓄存器加載時不再消耗少量的輻射粒子,這修復(fù)了加載時其自動化輸出端口是紅色的問題

? ? ?? Fixed crash deconstructing a Rocket with a Drillcone.

? ? 修復(fù)了拆除帶有鉆頭前錐的火箭導(dǎo)致的崩潰

? ? ?? Fixed issues causing Rocket detail screen UI to sometimes show a previously selected Rocket's Artifact module information.

? ? 修復(fù)了火箭詳情窗口UI有時候會顯示之前選擇的火箭的工藝品艙的信息的問題

? ? ?? Strings

? ? 文本

? ? ? ? ?? Fixed or added various links, including for Atmo Suit Dock and Atmo Suit Checkpoint in Atmo Suits tutorial.

? ? ? ? 修正或添加了各種鏈接,包括在氣壓服教程中的氣壓服存放柜和氣壓服檢查站

? ? ? ? ?? updated Space POI descriptions to match current resources contained?

? ? ? ? 更新了太空地點的描述,以與當(dāng)前含有的資源匹配

? ? ?? Performance

? ? 性能

? ? ? ? ?? Significantly reduced memory allocations in Starmap calculations which was causing a performance issue.

? ? ? ? 顯著減少了星圖計算的內(nèi)存分配,這之前會導(dǎo)致性能問題


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