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《浮島物語(yǔ)》額外內(nèi)容文本翻譯

2023-08-11 13:46 作者:小差小差yj  | 我要投稿

How I Made Forager - 我做浮島物語(yǔ)的歷程

As a ?kid, I had a lot of trouble at school.
I kept skipping classes to make toys and games.
This had my dad very very worried about my future.
我小的時(shí)候,是個(gè)問(wèn)題學(xué)生,經(jīng)常性地逃課去做一些玩具和游戲,這讓我爸對(duì)我的未來(lái)發(fā)愁。
A few years later, he got very sick and soon passed away.
Before he did, he made sure to tell me he wasn't disappointed and that I could achieve my dreams if i learned to focus and work in a team.
幾年后,我爸得了場(chǎng)大病去世了。在他離開(kāi)之前,真誠(chéng)地對(duì)我說(shuō),他并不對(duì)我感到失望,反而他覺(jué)得如果我學(xué)著去專(zhuān)注、去融入到團(tuán)隊(duì)中努力工作,那我將成就我自己的夢(mèng)想。
I dropped out of school to chase my dream of making videogames.
My family and friends were worried and thought it was a terrible idea!
我退學(xué)了,去追求我的夢(mèng)想,去開(kāi)發(fā)電子游戲。我的朋友和親人都很擔(dān)心我,覺(jué)得這不是一個(gè)很的主意。
I worked very hard for a year.
Learned as much as I could and did my absolute best.
接下來(lái)的一年里,我非常努力,盡我所能地持續(xù)學(xué)習(xí)。
But nobody was interested in the stuff I was making...
但沒(méi)有人對(duì)我做出來(lái)的東西感興趣。
Eventually I ran out of money. I had to move back home.
My mom welcomed me with open arms and invested her live savings in my dream, barely knowing what a video game even was.
最終,我的錢(qián)花完了,我不得不返回家里。沒(méi)想到我媽不但歡迎我回家,甚至在對(duì)電子游戲知之甚少的情況下,把她節(jié)省下來(lái)積蓄資助我來(lái)完成夢(mèng)想。
After another couple of years, pressure and anxiety piled on me.
I started to feel like a failure.
Could I even do this? Had I made the wrong choice?
又過(guò)了一些年,壓力和焦慮不斷侵蝕著我,我開(kāi)始有了些挫敗感。我產(chǎn)生了懷疑:我能做到嗎?我的選擇是正確的嗎?
I participated in a game jam, and made the first version of Forager in two weeks.
Unfortunately, I was running out of money again...
我參加了一場(chǎng)游戲制作馬拉松(限時(shí)制作出一款游戲),在這兩周內(nèi),浮島物語(yǔ)的第一個(gè)版本完成了。壞消息是,我又花完了積蓄。
I decided I would participate in one last competition before giving up.
I somehow managed to win a prize at this small event!
The prize was a trip to the USA to showcase Forager!
我打算在徹底放棄之前參加最后一次比賽。然而我竟然在這個(gè)小型賽事中得獎(jiǎng)了!獎(jiǎng)品是讓我去美國(guó)展示浮島物語(yǔ)這個(gè)游戲!
I had all sorts of troubles along the way...
Including my only laptop blowing up before the showcase!
But I met lots of great people who helped me out.
這一路上我經(jīng)歷了許許多多的麻煩... 包括在展示游戲的前夕,我的筆記本電腦罷工了!但我也遇見(jiàn)了很多幫助我脫離困境的人。
A new friend I met at a conference was late to his meeting because he was having to much fun playing Forager.
The person he was meeting with had to come and find him!
我的一個(gè)在展示大會(huì)上結(jié)識(shí)的朋友,他因?yàn)橥娓u物語(yǔ)忘記了時(shí)間,錯(cuò)過(guò)了與某人的見(jiàn)面,而要見(jiàn)的那個(gè)人直接來(lái)找他了!
He apologized and instead of pitching his own projects, started telling this person all blout Forager and how much fun he wa having.
He knew I had social anxiety and pitching the game in English was very hard for me.
他一邊道歉一邊向他的友人介紹浮島物語(yǔ)以及這款游戲是多么的好玩,而他原先自己準(zhǔn)備的項(xiàng)目卻只字未提。他知道我有社交恐懼癥,用英語(yǔ)來(lái)推銷(xiāo)自己的游戲?qū)ξ襾?lái)說(shuō)太難了。
Turned out that this person worked for Humble Bundle!
He liked the game, and offered Forager a publishing deal!
后來(lái)才知道他在Humble Bundle(浮島物語(yǔ)的發(fā)行商)工作!他超級(jí)喜歡這個(gè)游戲,并給提供了一份浮島物語(yǔ)的發(fā)行協(xié)議!?
I started to realize... I AM Forager!
Working hard all alone to build something amazing, something fun.
To build the future I wanted for myself.
我開(kāi)始意識(shí)到,我自己就是一個(gè)搜尋者(浮島物語(yǔ)英文名的原意)!獨(dú)自努力創(chuàng)造令人驚奇、有趣的東西。創(chuàng)造我自己想要的未來(lái)。
Forager started growing and people started to volunteer to help me with the game's development.
I wasn't alone anymore!
隨著越來(lái)越多的志愿者參與到浮島物語(yǔ)的開(kāi)發(fā),游戲也變得完善。我不再是一個(gè)人!
Together, we built up Forager with years of work.
經(jīng)過(guò)幾年的努力 ,我們一同完成了浮島物語(yǔ)這款游戲。
I came to understand, we are ALL Foragers!
We start from the bottom and work hard to craft and build the things we feel passionate about.
我開(kāi)始明白,我們都是搜尋者(浮島物語(yǔ)英文名的原意)!我們從底層開(kāi)始,努力打造我們所熱愛(ài)的東西。
Forager developed a very friendly and inclusive community!
Thousands of people started to add their own ideas and support to the project.
浮島物語(yǔ)建立了一個(gè)非常友好和包容的社區(qū)!成百上千的人們開(kāi)始往游戲中添加自己的想法,并持續(xù)支持這個(gè)項(xiàng)目。
After a long wait, Forager was released!
The game even launched on several platforms!
經(jīng)過(guò)一段長(zhǎng)時(shí)間的等待,浮島物語(yǔ)發(fā)布了!這個(gè)游戲終于在多個(gè)平臺(tái)上架了!
I offered to pay my mom 3 times her original investment.
She said she just wanted me to invite her to dinner... and that dad would be very proud.
我想要支付給我媽他之前所出的三倍的資金做為回報(bào)。但她說(shuō)她只是想讓我邀請(qǐng)他共進(jìn)晚餐... 爸爸一定也為你而驕傲。

Forager Comic #1 -?漫畫(huà)1

整體漫畫(huà)比較意識(shí)流,所以很難翻譯,可能與作者要表達(dá)的意見(jiàn)有出入,酌情參考。另外漫畫(huà)中作者分段較多,翻譯可能不能與英文一一對(duì)應(yīng)。

A comic by Jon Nielsen
Jon Nielsen的漫畫(huà)
What would you do...
如果你在一個(gè)陌生地方醒來(lái),
...If you woke up...
身邊你所熟悉的、
...In a strange place...
所愛(ài)的,
...Surrounded not by your loved ones...
都不見(jiàn)了,
...But by nothing?
你會(huì)怎么辦?
A lot of nothing.
空無(wú)一物。
You probably wouldn't take it well.
你可能無(wú)法接受。
You'd turn to what's familiar.
你尋找一些你所熟悉的東西。
A small comfort.
找到一個(gè)提示條,
A reminder.
一個(gè)小小的安慰。
Something pointless...
無(wú)意義
...But priceless
但無(wú)價(jià)的東西。
When everything you love is gone...
當(dāng)所有你所愛(ài)的都已消失不見(jiàn)
...What is left...
留下來(lái)的
...But your memories?
只?;貞??
But memories aren't reliable.
但記憶并不可靠。
They morph and shift.
他們飄忽不定。
With every recollection...
隨著每一次回憶
...they become something new.
它們卻都變成了新的東西。
Does that mean our memories aren't reliable?
這不就說(shuō)明我們的記憶并不可靠?
It's not a pleasant thought.
這不是一個(gè)令人舒服的想法。
It's scary
他令人害怕
...
Is this what you think about when you're alone?
這就是你在獨(dú)處的時(shí)候所想的東西嗎?
What do you do when you find yourself alone with your memories?
當(dāng)你發(fā)現(xiàn)你只與記憶獨(dú)處的時(shí)候,你會(huì)做什么?
Do you seek to relive them?
你想重溫它們嗎?
Or do you seek new ones?
還是去尋找新的?
Is there a wrong answer?
這個(gè)問(wèn)題是否有標(biāo)準(zhǔn)答案?
What would you do if you woke up surrounded by your memories...
如果你醒來(lái)時(shí)周?chē)际切碌暮团f的記憶,
...new and old ...
卻不得不再次失去了它們,
...only to lose them all again?
你會(huì)怎么做?
What would you do?
怎么做才好呢?
Would you give up ?
你會(huì)放棄嗎?
It'd be understandable if you do .
選擇放棄也是能理解的。
Would you seek comfort in the past?
你會(huì)去尋找過(guò)去美好的回憶?
Would you return to a time...
你會(huì)回到那個(gè)時(shí)候
...when all you knew...
那個(gè)你所熟悉的人
... Was happiness?
都幸??鞓?lè)的時(shí)候?
"This is good enough." you'd say
"這樣已經(jīng)很滿(mǎn)足了。" 你說(shuō)
"My memories..."
“我的記憶”
"...are all I need"
“就是我需要的全部”
But just like the past ...
如同過(guò)去一樣
...your dream would crumble and end.
你的夢(mèng)想也會(huì)崩塌或者終結(jié)。
You'd find that you're unsatisfied...
你將會(huì)發(fā)現(xiàn)你不會(huì)滿(mǎn)足于
...with the remnants of your previous life.
之前人生所留下的余輝。
Perfect as it was ...
雖然他是完美的
...pure and real...
是純潔和真實(shí)的
...it's over.
但也都過(guò)去了。
"What if I can have both?" you think to yourself.
“如果我全都要呢?”你這樣對(duì)你說(shuō)
This thought gives you strength.
這樣想著你也充滿(mǎn)了力量。
It gives you the resolve...
它給了你決心
...to forge your own path.
去開(kāi)辟自己的道路。
And most helpfully it keeps your busy.
更重要地,他讓你保持忙碌。
What would you do...
如果你
...if you lost everything...
不斷地
...over...
失去
...and...
再失去
...over?
你會(huì)怎么辦?
You'd keep trying.wouldn't you?
你要繼續(xù)努力。不是嗎?
No mather how long it took...
不管要花多長(zhǎng)的時(shí)間
...you'd build a new future...
你終將在過(guò)去的記憶之上
...on the foundations of your memories.
建立一個(gè)新的未來(lái)。
?Learn more about Forager at hopfrogsa.net.
更多內(nèi)容可以訪(fǎng)問(wèn) hopfrogsa.net
Find more of Jon Nielsen's work on twitter @encifer
可以在Twitter @encifer 上找到Jon Nielsen的更多作品


Concept Art -- 概念創(chuàng)作圖

Originally, Forager was going to be a giant open world kinda game.
在最開(kāi)始的時(shí)候,浮島物語(yǔ)要做成一個(gè)大型的開(kāi)放世界游戲。
This is the very first tileset concept Gaz came out with back then.
There were going to be secrets hidden all over the place.
這是 Gaz 當(dāng)時(shí)提出的第一個(gè)瓦片集(Tileset,游戲制作用語(yǔ))概念圖。
這里面到處都隱藏著秘密。
Eventually I came up with the idea of buying islands to expand territory, and that was just so much more fun!
最終我想到了購(gòu)買(mǎi)島嶼來(lái)擴(kuò)大領(lǐng)土的想法,這個(gè)玩法將帶來(lái)更多的樂(lè)趣!
In the end I am glad I made that choice, especially since BoTW came out shortly after and basically did the whole open world thing much better than whatever Gaz and I could have done!
很高興我們最終選擇了購(gòu)買(mǎi)島嶼的想法,特別是曠野之息不久后就發(fā)布了,并且基本上在整個(gè)開(kāi)放世界方面做得比我和 Gaz 能做的要好得多!
Broken bridge leading to another biome
去往其它群落的受損的橋
zelda-like grass fields
塞爾達(dá)式的草地
Gaz drew this amazing comcept art piece for the inital grassland area.
Gaz為初始的草原地區(qū)畫(huà)了這張令人驚嘆的概念圖
That evil looking tower on the right was supposed to be a puzzle in which you had to figure out how to destroy it before a death laser was fired at you from the top for an insta-kill.
在圖片右邊看起來(lái)邪惡的塔是一個(gè)謎題,你必須在被來(lái)自塔頂?shù)乃劳黾す饷霘⑶罢业酱輾姆椒ā?br>I eventually scrapped the design but used this idea for the Watchers in the Desert biome and in the Ancient Tomb.
我最終放棄了這個(gè)設(shè)計(jì),而是將這個(gè)想法放在了沙漠群系中上古墓地的守護(hù)者身上。
This is an early concept for the Desert biomed.
You can even see the Ancient Tomb dungeon on this one!
這是沙漠群系早期的概念設(shè)計(jì)圖
你甚至已經(jīng)可以看到上古墓地這個(gè)地牢已經(jīng)出現(xiàn)在圖中!
This is one of my favorite pieces of concept art!
這是我最喜歡的概念創(chuàng)作圖!
Gaz made this so we could start exploring Graveyard biome ideas after I played Minish Cap for way too long one night.
某天晚上我玩了很久的縮小帽,之后Gaz創(chuàng)作了這張圖,我們又開(kāi)始探討墓地群系的想法。
Ghosts were supposed to be the main enemy of this area, but when Gaz drew the first ever Ghost in sprite art it looked so cute that I just NEEDED to have him as a little friendly NPC.
幽靈被設(shè)計(jì)為這個(gè)區(qū)域的主要敵人,但當(dāng)Gaz將幽靈的sprite設(shè)計(jì)(游戲術(shù)語(yǔ),類(lèi)似于人物/物品圖)創(chuàng)作出來(lái)時(shí),他看起來(lái)如此可愛(ài),我想我必須將他做為友好NPC中的一員。
I thought it would be funny for the little guy to try to get your help to get a bit... scarier. Too cute!
我想如果將這個(gè)小幽靈設(shè)計(jì)成需要玩家?guī)椭兊糜幸恍┛膳逻@將會(huì)很好玩。想想簡(jiǎn)直太可愛(ài)了!
Stardew made me love the idea of a museum that could be filled with rare artifacts.
星露谷物語(yǔ)讓我覺(jué)得在博物館里收集一些罕見(jiàn)的物品這一主意很不錯(cuò)。
I told Gaz we should do something like that,and he almost immediately came up with a bunch of super cool designs for it!
我告訴Gaz,我們也需要這樣的東西,他幾乎馬上就為此想出了一系列超級(jí)酷的設(shè)計(jì)!
Ah yes, the Flower Press.
是的,這是花瓣壓縮機(jī)。
After the closed beta was playable for a while, we realized we had a realy bad Iron Ore shortage problem. Iron deposites would just randomly stop spawning and players would run out of it quickly.
當(dāng)測(cè)試版本玩了一陣子之后,我們意識(shí)到鐵礦石短缺非常嚴(yán)重。鐵礦石的生成會(huì)隨機(jī)停止,玩家就會(huì)很快用完。
The game needed an industrial structure that would turn flowers and herb surplus into basic minerals.
游戲需要一個(gè)能將剩余的花和草轉(zhuǎn)化成礦物質(zhì)的工業(yè)裝置。
I asked Gaz to come up with a weird building that would allow players to "recycle" flowers into iron ore, and the crazy genius came up with this "Flower Press", that would crush flowers into iron ore.
我找Gaz創(chuàng)造一個(gè)能讓玩家將花回收成鐵礦的奇怪裝置,這個(gè)瘋狂的天才想出了這個(gè)花瓣壓縮機(jī),能將花轉(zhuǎn)化為鐵礦。
I am not a scientist but that sounded about right.
我不是一個(gè)科學(xué)家,但這聽(tīng)起來(lái)蠻正確的。
?Eventually the Iron shortage bug was fixed, but the Flower Press was here to stay.
最終鐵礦短缺的問(wèn)題被修復(fù)了,但花瓣壓縮機(jī)也被保留了下來(lái)。
These are very early concepts for what would become the angry Boar enemy.
And also, everyone's favorite poop collecting Fox!
這些是叫做憤怒野豬的敵人的早期概念設(shè)計(jì),還有每個(gè)人都喜歡的便便收集者狐貍!
These are the first concepts for the Ancient Tomb boss, which has always been my favorite boss in Forager!
這是上古墓地Boss的第一版概念設(shè)計(jì)圖,這個(gè)Boss一直是我在浮島物語(yǔ)中最喜歡Boss。
The Ancient Tomb was actually the first ever dungeon I designed, and you can tell this by the several mistakes and inconsistencies you can find.
上古墓地實(shí)際上是我設(shè)計(jì)的第一個(gè)地牢謎題,你可以發(fā)現(xiàn)這個(gè)迷宮有一些錯(cuò)誤以及與其它謎題不一樣。
I bet you get stuck here AT LEAST once!
我敢打賭你至少被困在這里一次!
Despite it's faults, it still holds a special place in my heart as my first ever attempt at a zelda-esque dungeon!
雖然他有一些錯(cuò)誤,但他仍然處于我心中的重要地位,因?yàn)檫@是我第一次嘗試塞爾達(dá)風(fēng)格的地牢!
These are the first 2 pieces of concept art Jon Nielsen sent me.
這是Jon Nielsen發(fā)給我的頭兩張概念設(shè)計(jì)圖。
I found out about Jon by randomly browsing Twitter, he had made flinthook fanart that blew me away! the colors. I loved it !
我是在瀏覽Twitter時(shí)注意到的Jon,他創(chuàng)作的Flinthook同人作品給我留下了深刻的印象!特別是他的色彩,我太喜歡了!
I knew I had to hire that guy to work on the cover art for Forager.
我知道我得請(qǐng)他為浮島物語(yǔ)制作封面設(shè)計(jì)了。
At the time I was running out of money and this was WAY before the patrecn donations.
那個(gè)時(shí)候,我的錢(qián)也花光了,距離眾籌還有很長(zhǎng)的一段時(shí)間。
Luckily Jon agreed to work with me at a VERY reasonable price, I promised myself I would hire him more if Forager ever became a financial success...
幸運(yùn)的是Jon同意以非常合適的價(jià)格與我一起工作,我下定決心,如果浮島物語(yǔ)取得成功將會(huì)更好的價(jià)格雇傭他。
We have been working together ever since!
從那時(shí)起我們就一直在一起工作!
We were working on the game HARD. I barely noticed that it was getting popular.
我們非常努力地完善這個(gè)游戲。以至于我?guī)缀醵紱](méi)有注意到浮島物語(yǔ)正在變得越來(lái)越火。
More and more people were interested in my little dream game,
越來(lái)越多的人對(duì)我的游戲感興趣
The project I had been working on for years.
我多年來(lái)一直致力于這個(gè)項(xiàng)目。
Eventually, I realized we needed a proper game logo, so I asked Gaz to draw a concept.
最終,我覺(jué)得我們需要一個(gè)合適的游戲標(biāo)志,所以我請(qǐng) Gaz 畫(huà)一個(gè)概念圖。
This is what he made. It was almost perfect! Some where along the way, we got rid of the Hammer, so we replaced that one with a Sword in the logo.The rest is history.
這就是他做的。 這幾乎是完美的! 一路上錘子并不是一直都在使用,所以我們使用劍取代了錘子。剩下的事情大家就都知道了。

Forager Comic #2 - 漫畫(huà)2

Aaaaaah why
啊~ 搞什么
Aah aah ahh aah ahh
啊~~
Aaaaaahh
啊~
Hello friend
你好朋友
You are perfect and I love you forever.
你看起來(lái)好完美,我會(huì)永遠(yuǎn)喜歡你。
Goodbye friend
再見(jiàn)朋友
I'll remember you until I die
我會(huì)一直記得你,直到我死去

Aaaah
啊~
This is the end
我要完蛋了
Thank you friend?
謝謝你朋友
You are my favorite thing ever
你是我的最?lèi)?ài)
I'll miss you
我會(huì)想你的
Being away from you is hard
離了你很難
Live is pain
生活好苦啊
Wow this is amazing
哇哦,太不思議了
Thank you friend
謝謝你朋友
I don't deserve your kindness
你太好了,我受之有愧
I love you friend
我愛(ài)你我的朋友


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