維多利亞3開發(fā)日志#65 | 11/10 1.1版本號(hào)補(bǔ)?。ǖ谝徊糠郑?/h1>

牧游社 牧有漢化翻譯
Victoria 3 - Dev Diary #65 - Patch 1.1 (part 1)
Wizzington, Game Director Victoria 3
Hello and welcome to the second post-release dev diary for Victoria 3. Today we'll be talking about the first major post-release patch, which we're aiming to get to you before the end of the year. This patch (1.1) is going to primarily focus on game polish: bug fixing, balancing, AI improvements and UI/UX work, while the next major free patch (1.2) is going to be more focused towards making progress on the plans we've outlined in our Post-Release Plans DD by iterating on systems like warfare and diplomacy. With that said, there's a few more significant changes coming in 1.1 as well, which we're going to go over in this and next week's dev diary.
大家好,歡迎閱讀維多利亞3發(fā)布后的第二篇開發(fā)日志。今天我們要講講發(fā)布后的第一次重要更新,我們的目標(biāo)是年底之前為大家發(fā)布。該補(bǔ)丁(1.1版本號(hào))會(huì)主要致力于游戲的打磨——BUG修復(fù)、平衡、AI改進(jìn)和UI/UX工作,而下一次主要的免費(fèi)更新(1.2版本號(hào))則更關(guān)注更新戰(zhàn)爭(zhēng)和外交等系統(tǒng),以此來實(shí)現(xiàn)我們發(fā)布后計(jì)劃那篇開發(fā)日志(開發(fā)日志#64)中概述的計(jì)劃進(jìn)度。不過在1.1版本號(hào)中還有一些更重要的變化,我們會(huì)在本周和下周的開發(fā)日志中介紹這些變化。
The first of these changes is a rework of the interface for individual Pops, with a particular emphasis on improving the visualization of Pop Needs. In addition to the general overview, there are now separate tabs for Economy and Consumption, with Economy showing a more detailed breakdown of the Pop's income and expenditure, as well as their top 5 Goods expenditures, and the Consumption tab showing a detailed breakdown of all their Goods expenditures, along with pricing information for the State and Market. We also plan to iterate on Pop Needs further in the future to give you a better idea of what your population needs are country-wide.
這些變化中的第一項(xiàng),就是重做單個(gè)Pop的界面,特別是改進(jìn)Pop需求的可視化。除了一般的概覽,現(xiàn)在還有經(jīng)濟(jì)和消費(fèi)的單獨(dú)頁面,經(jīng)濟(jì)頁面顯示更詳細(xì)的Pop收入支出,以及他們的前五名商品支出。而消費(fèi)頁面顯示他們所有商品支出的詳細(xì)分類,以及國(guó)家和市場(chǎng)的價(jià)格信息。我們還計(jì)劃在未來進(jìn)一步更新Pop需求,讓你更好地了解全國(guó)范圍內(nèi)的人口需求。


The next significant change in 1.1 is a rework of Legitimacy: some frequent criticisms we have received about the political system in Victoria 3 is that Legitimacy doesn't matter enough and isn't clear enough about its effects, as well as that elections don't have enough of an impact. This rework aims to resolve all those problems by making several changes: First, legitimacy, while still a number from 0 to 100, is now divided into five categories with differing effects, some of which will increase or decrease based on the actual number and not just the threshold:
下一個(gè)1.1版本號(hào)的重大更新是對(duì)合法性的重做。我們維多利亞3的政治系統(tǒng)經(jīng)常受到這樣的批評(píng):合法性不夠重要,其影響也不夠清晰,選舉的作用也不夠。這次重做的目的,是通過幾個(gè)改動(dòng)來解決這些問題。首先,合法性雖然仍然是個(gè)從0到100的數(shù)字,但現(xiàn)在分了五檔,具有不同的效果,其中一些效果會(huì)根據(jù)實(shí)際數(shù)字而不僅是閾值來增加或減少。
0-24: Illegitimate Government:?This government is considered blatantly illegitimate by most everyone in the country. This legitimacy level reduces the approval of all opposition IGs, makes it impossible to enact laws, and generates a steady stream of radicals in increased numbers the lower Legitimacy is.
0-24:不合法政府:該政府被該國(guó)大多數(shù)人認(rèn)為公然非法。這種合法性水平會(huì)降低所有反對(duì)派利益集團(tuán)的認(rèn)可度,使其無法制定法律,并不斷產(chǎn)生激進(jìn)派,合法性越低激進(jìn)分子越多。
25-49: Unacceptable Government:?This government is generally not considered acceptable to the people of the country. Laws can be enacted, but opposition IGs will disapprove and radicals will be created over time, though in amounts less than in an Illegitimate Government.
25-49:受抵觸政府:這個(gè)政府通常被認(rèn)為不被該國(guó)人民所接受??梢灾贫ǚ?,但反對(duì)派利益集團(tuán)不會(huì)同意,而且隨時(shí)間推移產(chǎn)生激進(jìn)派,不過數(shù)量少于不合法政府。
50-74: Contested Government:?This government is considered to have somewhat shaky foundations. Opposition IGs will disapprove slightly but otherwise there are no ill or good effects.
50-74:有爭(zhēng)議的政府:這個(gè)政府被認(rèn)為基礎(chǔ)有些不牢固。在野利益集團(tuán)會(huì)略微不贊成,但除此之外沒有其他正面或負(fù)面影響。
75-89: Legitimate Government:?This government is considered proper and legitimate. Over time a small number of Loyalists will be generated, with increased numbers the higher Legitimacy is.
75-89:合法政府:這個(gè)政府被認(rèn)為恰當(dāng)而合法。隨著時(shí)間推移會(huì)產(chǎn)生少量效忠派,合法性越高,人數(shù)越多。
90-100: Righteous Government:?This government's legitimacy is considered to be unassailable. In addition to generating Loyalists over time, enactment time for new laws is cut in half.
90-100:正統(tǒng)政府:這個(gè)政府的合法性被認(rèn)為不可撼動(dòng)。除了隨時(shí)間推移產(chǎn)生效忠派以外,新法律頒布時(shí)間也會(huì)減少一半。
The way you gain legitimacy has also been altered in democracies, with the share of votes (rather than just clout) represented in Government now having a direct effect on Legitimacy, the degree to which depends on the laws - under more restrictive voting systems, Clout can still be more important than votes, but as more of the population becomes enfranchised votes grow in importance and under Universal Suffrage it should be virtually impossible for a government that doesn't have the voters behind it to be considered legitimate.
民主國(guó)家獲得合法性的方式也有變化,政府中的選票份額(而不僅是影響力)現(xiàn)在對(duì)合法性有直接影響,其程度取決于法律——在限制更嚴(yán)格的投票制度下,影響力仍然比選票更重要,但隨著更多的人獲得投票權(quán),選票重要性也在增加,在普選制度下,沒有選民支持的政府幾乎不可能被視為合法。

Despite being the largest party in terms of Clout, the Whigs alone are not considered Legitimate due to only commanding 47% of the votes in the last election.
雖然從影響力來看,輝格黨是最大的政黨,但因?yàn)樯洗芜x舉中只獲得了47%的選票,輝格黨不被認(rèn)為合法。
受抵觸政府(當(dāng)前激活)
合法性在25至50之間適用
當(dāng)前合法性數(shù)值:49
這是由于:
- 政府的總影響力:+26(政府影響力37.9% x 70.00)
- 政府的總選票比例:+23(政府選票47.1% x 50.00)
效果:
-2.0在野利益集團(tuán)贊成度
+25%由于生活水平衰退造成的激進(jìn)派
+1.12K每月額外激進(jìn)派
Lastly for today, we've also made a balancing change to the Church and State and Citizenship laws - previously, the only balancing consideration for these laws was that less tolerance gave more Authority, which we felt was neither particularly balanced nor really a complete representation of the reasons that a country might want to discriminate against part of their population. To try and address this, we've made it so that by default, slightly more radicals are created by Standard of Living decreases than Loyalists from Standard of Living increases, but offset this with modifiers on the more restrictive laws that increase Loyalist and reduce Radical gain among the accepted parts of the population - the more restrictive your cultural/religious tolerance, the greater the effect on the part of the population that actually falls within it.
最后我們還對(duì)教會(huì)和國(guó)家以及公民權(quán)的法進(jìn)行了平衡性修改——以前這些法律的唯一平衡性考量,是用更少的寬容帶來更多的權(quán)威力,我們覺得這既不特別平衡,也沒能真正完全體現(xiàn)一個(gè)國(guó)家可能想要歧視部分人口的原因。為了試著解決這個(gè)問題,我們默認(rèn)生活水平下降所產(chǎn)生的激進(jìn)派要比生活水平提高產(chǎn)生的效忠派多一些,但限制更嚴(yán)格的法律能抵消這一點(diǎn),這種法律的修正項(xiàng)可以在可接受人口中增加效忠派的產(chǎn)生、減少激進(jìn)派的產(chǎn)生——你的文化/宗教越不寬容,對(duì)真正可接受那部分人口的影響越大。

國(guó)教(教會(huì)與國(guó)家)
+200權(quán)威力
+30%什葉派烏瑪(虔信者)政治力量
-10%可接受宗教的人口因?yàn)樯钏剿p而產(chǎn)生的激進(jìn)派
+10%可接受宗教的人口因?yàn)樯钏皆鲩L(zhǎng)而產(chǎn)生的效忠派
That's it for today! Next week we're going to continue talking about Patch 1.1, which as I said at the beginning of the dev diary is planned to be released before the end of the year. We're also still working on another hotfix (1.0.6) which should hopefully include some late-game performance improvements and other fixes and which we are aiming to release sometime next week.
今天就到這里吧!下周我們會(huì)繼續(xù)討論1.1版本號(hào)補(bǔ)丁,正如我在開發(fā)日志開頭所說,它計(jì)劃在年底之前發(fā)布。我們還在開發(fā)另一個(gè)熱修復(fù)補(bǔ)?。?.0.6版本號(hào)),希望能涵蓋一些游戲晚期的性能改進(jìn)和其它修復(fù),我們的目標(biāo)是下周某個(gè)時(shí)候發(fā)布。
翻譯:居里先生
校對(duì):三等文官猹中堂
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