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【CS:GO】2020年12月10日更新日志

2020-12-10 11:05 作者:內(nèi)格夫CSGO  | 我要投稿

反恐精英:全球攻勢2020年12月10日更新日志
翻譯:@內(nèi)格夫CSGO?

[MISC]?

- Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them.
- Lowered volume of background scenery when Ancient is selected.
- Lowered volume of female death sounds.
- Resampled older sounds for HRTF.

【雜項(xiàng)】

?當(dāng)準(zhǔn)星接近標(biāo)記通知時(shí),標(biāo)記將變淡,當(dāng)準(zhǔn)星直接對(duì)準(zhǔn)時(shí)將完全透明;
?當(dāng)“遠(yuǎn)古遺跡”被選為主菜單背景風(fēng)景時(shí),降低背景動(dòng)畫的音量;
?降低了女性角色死亡音效的音量;
?為HRTF算法使用較舊的音效重新采樣;

[MAPS]

MIRAGE
- Fixed clipbrushes for Retakes.

【地圖】

荒漠迷城
?修復(fù)了回防模式的空氣墻;

ANCIENT

- Reduced soundscape volume.
- Tweaked ambient light levels in some locations.
- Added additional lights to dark corners.
- Removed metal pillars by backdoor entrance to B site.
- Scaffolding by B site can now be shot through.
- Blocked visibility Between boxes on A site.
- Tweaked blending for Better player reads in some locations.
- Redid visual language of ledges around mid, more obvious what is/isnt pathable.
- Marked additional props for low end CPU/GPU culling.
- Mossy walls no longer surface type ‘grass’.
- Fixed invisible pottery.
- Removed some visual clutter around backdoor to B.
- General optimizations.
- Feneral clipping fixes.
- Added de_ancient_zoo VMF to SDK for community map makers.

遠(yuǎn)古遺跡

?降低了環(huán)境音量;
?在一些地點(diǎn)調(diào)整了環(huán)境光照水平;
?向黑暗的角落增加了額外的燈光;
?去除了B包點(diǎn)后門入口處的金屬支柱;
?B包點(diǎn)的腳手架現(xiàn)在可以被擊穿;
?擋住了A包點(diǎn)箱子之間的視野;
?調(diào)整了一些地點(diǎn)的融合效果,以便玩家更好地觀察;
?重做了中路附近壁架的視覺語言,使可通過的區(qū)域更容易辨認(rèn);
?標(biāo)記了一些額外道具,使其被低端CPU或GPU忽略;
?長苔蘚的墻不再屬于“草”類型;
?修復(fù)了不可見的陶器;
?去除了B包點(diǎn)后門附近的一些視覺上的混亂;
?一般的優(yōu)化;
?修復(fù)了一些碰撞體積;
?將de_ancient_zoo VMF添加到SDK,以供社區(qū)地圖制作者使用;

FROSTBITE

[General]
- Improved performance.
- Improved loot spawns.
- Changed certain doors to improve gameplay flow.
- Fixed reported cases of physics objects falling through displacements.
- Fixed rare cases of weapon drops getting stuck in the border clipping.

寒殤之地(頭號(hào)特訓(xùn))

【常規(guī)】
?
改進(jìn)了性能;
?改進(jìn)了物品刷新位置;
?修改了一些門,以改進(jìn)游戲流程;
?修復(fù)了報(bào)告的物理對(duì)象掉入地形的情況;
?修復(fù)了掉落的武器在邊界模型中卡住的罕見情況;

[Beta]
- Reworked the bar building for improved gameplay.
【測試版】
- 重新設(shè)計(jì)了酒吧建筑,以改進(jìn)游戲玩法;

[Radio]
- Fixed rare cases of drone deliveries falling through the ground.
【無線電】
?修復(fù)了無人機(jī)交貨時(shí)物品掉入地面的罕見情況;

[Tourist]
- Clipped fence around the electrical building to allow for easier jumps onto roof.
【觀光區(qū)】
?修剪了電力建筑周圍的圍欄,以便更輕松地跳上屋頂;

[Ski Slopes]
- Made it easier to grab onto the ladders on the ski lift posts.
【滑雪坡】
?使滑雪纜車立柱上的梯子更容易被抓住;

[Cove]
- Fixed floating counter on security gate.
【河灣】
?修復(fù)了安全門上的浮動(dòng)計(jì)數(shù)器;

[Village]
- Reworked the village buildings for improved gameplay.
【村莊】
?重新設(shè)計(jì)了村莊建筑,以改進(jìn)游戲玩法;

[Misc]
- Fixed various stuck spots.
- Fixed various spots where loot would get stuck.
- Avalanche sound is now quieter and plays only after the first wave.

【雜項(xiàng)】
?修復(fù)了一些卡住的地點(diǎn);
?修復(fù)了一些卡住物品的地點(diǎn);
?雪崩的音效現(xiàn)在變得更安靜,并且僅在第一波之后播放。


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