国产精品天干天干,亚洲毛片在线,日韩gay小鲜肉啪啪18禁,女同Gay自慰喷水

歡迎光臨散文網(wǎng) 會員登陸 & 注冊

歐陸風(fēng)云4開發(fā)日志 | 8/24 游戲近況、遙測數(shù)據(jù)與未來計劃

2021-09-03 17:34 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


EU4 - Development Diary 24th of August 2021

Johan, Studio Manager Paradox Tinto


Hello and welcome to another Europa Universalis IV development diary. We've not had one since the start of the summer. Mostly because the team has been on holidays, and there is only so many times you can write "we are busy fixing bugs". From September though, we'll be able to start with development diaries for new missions and other content that the content designers are working on.

大家吼??!歡迎來到新一期的EU4開發(fā)日志。自從夏天開始之后我們就沒再發(fā)布過開發(fā)日志了。主要是因為我們的團(tuán)隊正在度假,而且我們不可能每次都寫“我們正忙于修改bug”。不過,從九月份起,我們將開啟一系列關(guān)于新任務(wù)樹和其他內(nèi)容設(shè)計師們正在設(shè)計中的內(nèi)容的開發(fā)日志。


Two weeks ago we celebrated 8 years since the release of EU4, and it is about 11 years since we started working on the design. It has been a long journey, since me, @Besuchov and @King had our first brainstorming discussions, on how we could build upon EU3. Our goal was to take all that was in EU3 with all expansions, remove the bad features & make a polished game. It is kind of interesting to see how it turned out, and also fun for me personally to see how many people have been working on the game during the last decade.

兩周之前我們慶祝了EU4發(fā)布八周年,而距我們開始設(shè)計工作來算已經(jīng)有11年了。這是一段漫長的旅程——從我、@Besuchov@King開始我們的第一場頭腦風(fēng)暴,討論我們該如何在EU3的基礎(chǔ)上建設(shè)游戲起步至今。我們的目標(biāo)是保留EU3的全部內(nèi)容并加以擴(kuò)展,移除不好的特性并制作一個精美的游戲。觀察它最終如何誕生還挺有意思的,對我個人而言,看到這么多人在過去的十年中都為這款游戲工作也是一種樂趣。



Metrics

遙測數(shù)據(jù)


As we tend to do for our games at times, when we do not have much new content to talk about, we like to delve into metrics of the game, on what is most popular and how you guys are playing the game.

正如我們有時為我們的游戲所做的那樣,當(dāng)我們沒有多少新內(nèi)容可講的時候,我們就會深入研究游戲的遙測數(shù)據(jù),包括最受歡迎的內(nèi)容和你們玩游戲的方式。


First of all, what type of games do you people play every day?

首先,你們每天玩的游戲都是什么類型的?


By the amount of games played in a single day, 51% are regular single player games, 44% are ironman games, and 5% are multiplayer games. However, this does not tell the entire story, as one of the game-types include a fair bit more players. On any given day, about 13.7% of all players play multiplayer games, about 39,7% play an ironman game, and 62.3% play a normal single player game. This of course adds up to far more than 100%, but many people play more than 1 game mode in a single day.

按一天中的游戲局?jǐn)?shù)來看,51%的游戲是普通的單人模式,44%是鐵人模式,而5%是多人模式。但是,這并不能說明一切,因為其中一種游戲模式(指多人模式)包括了明顯更多的玩家。在單獨的一天中,大約13.7%的玩家玩了多人模式,約39.7%的玩家玩了鐵人模式,62.3%的玩家玩了普通的單人游戲。當(dāng)然,這加起來遠(yuǎn)遠(yuǎn)超過了100%,因為不少玩家一天之內(nèi)會玩多種游戲模式。


Secondly, what nations do people play?

其次,大家每天都玩什么國家呢?


Here are the top 20 most played nations, by the fraction of users who play them in a given day. As you can see, some formable nations like Russia, Prussia, Spain and Great Britain are rather popular to continue playing as..

按一天中玩家的百分比排名,以下是前20個玩家們最常玩的國家。正如你所見的,一些可成立的國家例如俄羅斯、普魯士、西班牙、大不列顛,大家在成立之后也很喜歡繼續(xù)玩下去……


1.英格蘭 England 11.17%
2.奧斯曼 Ottomans 9.65%
3.法蘭西 France 9.58%
4.卡斯蒂利亞 Castille 7.91%
5.拜占庭 Byzantium 6.60%
6.奧地利 Austria 6.43%
7.自建國 Custom Nation 6.41%
8.勃蘭登堡 Brandenburg 5.81%
9.大明 Ming 4.93%
10.莫斯科 Muscowy 4.78%
11.葡萄牙 Portugal 4.62%
12.波蘭 Poland 3.83%
13.西班牙 Spain 3.71%
14.普魯士 Prussia 3.44%
15.大不列顛 Great Britain 3.29%
16.俄羅斯 Russia 3.24%
17.瑞典 Sweden 3.24%
18.威尼斯 Venice 2.38%
19.荷蘭 Holland 2.10%
20.帖木兒 Timurids 2.06%


Thirdly, what are the most popular modifications for the game?

最后,游戲中最受歡迎的mod是哪些呢?


While, here are the top 10 most popular modifications, how many of the total users that use these mods in any given day. About 52% of all players use a mod at any point during a week.

好吧,以下是前10名最受歡迎的mod,按某一天中使用該mod的總玩家數(shù)量排名。大概52%的玩家都在一周中的某一時間段使用過mod。


1.Graphical Map Improvements 11.8%
1.地圖美化 11.8%
2.Chinese Language Mod for 1.31 11.3%
2. 漢化MOD 1.31版本 11.3%
3.Extended Timeline 6.4%
3. 時間線延長 6.4%
4.Missions Expanded 4.3%
4. 任務(wù)樹擴(kuò)展 4.3%
5.The Great Exhibition 3.5%
5. 萬國工業(yè)博覽會 3.5%
6.Governments Expanded 1.31 3.4%
6. 政府?dāng)U展 1.31版本
7.EU4 Russian localisation LITE by GEKS 3.3%
7. EU4俄語本地化精簡版by GEKS 3.3%
8.Anbennar: A Fantasy Total Conversion Mod 2.8%
8. Anbennar: 一個全面改動的奇幻Mod 2.8%
9.Flavour and Events Expanded 2.7%
9. 風(fēng)味與事件擴(kuò)展 2.7%
10.Ages and Splendor Expanded 2.4%
10. 時代與輝煌擴(kuò)展 2.4%


As we can see, chinese and russian localisations are popular, and if we had known, we probably should hadlocalised the game from the start, as we did with later games. It is also great to see an overhaul mod like Anbennar get into the top 10.

我們可以看到,中文和俄語的本地化是十分受歡迎的。如果我們早知道這一點,也許我們應(yīng)該在一開始就會對游戲進(jìn)行本地化,就像我們在后來的游戲中做的那樣。同時也很高興看到Anbennar這樣的大型改動mod進(jìn)入前10。



State of the game

游戲現(xiàn)狀


When we left in June with 1.31.5, we felt that we were in a pretty decent situation when coming to functionality and had taken Leviathan to a decent enough state (except for concentrate development). As we mentioned earlier, back in April, one of the goals with this new studio was to change how we handle bugs longterm for our projects and focus on addressing older issues, and fixing problems that had been hanging around for years. Back then as a team had reduced the open bug count by over 600 bugs. Now I can proudly say that those numbers have further improved, even after fixing all new Leviathan bugs we had introduced, and now the total amount of open bugs has been reduced by a total of 1083 since September 1st, and we have fixed a total of 2117 bugs in that time period.

當(dāng)我們在六月放假前發(fā)布1.31.5版本號的時候,我們覺得游戲功能方面已經(jīng)非常不錯了,同時利維坦Leviathan也到了一個足夠好的狀態(tài)(除了集中發(fā)展度)。正如我們早在四月份提到的那樣,這個新工作室的目標(biāo)之一就是改變我們項目長期處理bug的模式,專注于處理遺留問題,并修復(fù)已經(jīng)存在了多年的問題。那時,我們團(tuán)隊已經(jīng)將待處理的bug數(shù)量減少了600多個?,F(xiàn)在我可以很自豪地說,即使在修復(fù)了所有我們在利維坦Leviathan中新加入的bug之后,這個數(shù)字也得到了進(jìn)一步提高?,F(xiàn)在,自9月1日以來存在的bug總數(shù)減少了1083個,而我們在這一段時間已經(jīng)修復(fù)了共計2117個bug。



We still have over 500 open bugs to work with for EU4, but that is by far the best shape the project has ever been. With this progress we hope to be even lower when we release 1.32

EU4中我們?nèi)杂?00多個bug尚需解決,但這已經(jīng)是迄今為止這個項目bug最少的時候了。按照目前的進(jìn)度,我們有望在發(fā)布1.32版本號之前進(jìn)一步降低這個數(shù)字。



The team at Tinto has also grown, with lots of people hired straight from the community to work as programmers, artists, qa, content designers and in other roles. We still need some more people…

隨著我們直接在本地招聘許多人擔(dān)任程序員、美工、質(zhì)量檢測、內(nèi)容設(shè)計師和其他職位,Tinto團(tuán)隊也擴(kuò)張了。我們還需要更多的人……

career.paradoxplaza.com

career.paradoxplaza.com

career.paradoxplaza.com



Roadmap

路線圖


To repeat what I said in April on how Tinto will handle further development of EU4.

重申以下四月份的時候我說的Tinto團(tuán)隊將如何處理EU4的下一步開發(fā)。


Paid Features should be standalone, and easy to maintain.
付費內(nèi)容必須獨立,且容易維護(hù)

No major feature reworks while we still have lots of bugs
在我們?nèi)杂泻芏郻ug時不會有主要特性重做

Reducing the bug-count as much as possible.
盡可能減少bug的數(shù)量

Add more content, like missions, graphics and music
增加任務(wù)樹、地圖、音樂等新內(nèi)容

Flesh out the parts of the map that have not gotten attention the last few years.
豐富過去幾年中缺乏關(guān)注的地區(qū)


What does that mean for us right now? Well, we'll soon be talking about the missions that will come in the next paid update. Speaking of that, the next paid update will be missions, graphics and music, while the coders will be spending their time fixing bugs, doing quality of life improvements, balancing and improving the AI.

這對我們現(xiàn)在來說意味著什么?好吧,我們很快會談到下一次付費更新中的任務(wù)樹。順帶一提,下一次的付費更新將包括任務(wù)樹、地圖、音樂,而碼農(nóng)們則會專注于修復(fù)bug,提高游戲基礎(chǔ)質(zhì)量、平衡游戲與優(yōu)化AI。


Speaking of balance, we will rework Concentrate Development for 1.32, and we will have more information on how later this autumn.

說到平衡,我們將在1.32版本號中重做集中發(fā)展度,并在秋天晚些時候發(fā)布更多具體消息。


The next patch that comes, 1.31.6, will only be a compatibility patch that we need to release, and 1.32 with all further bug fixes, balance changes is planned to be released in the last quarter of this year.

下一個補丁,1.31.6版本號,只會是一個我們需要發(fā)布的兼容性補丁。包括bug修復(fù)、平衡改動的1.32版本號計劃于今年的最后一個季度發(fā)布。



翻譯:Parapinakes

校對:113322qwe1 三等文官猹中堂


歡迎關(guān)注UP主和主播小牧Phenix!

歡迎關(guān)注牧游社微信公眾號和知乎專欄!微信公眾號改版為信息流,歡迎【置頂訂閱】不迷路,即時獲得推送消息!

B站在關(guān)注分組中設(shè)置為【特別關(guān)注】,將會在私信內(nèi)及時收到視頻和專欄投稿的推送!

歡迎加入牧有漢化,致力于為玩家社群提供優(yōu)質(zhì)內(nèi)容!組員急切募集中!測試群組822400145!?

歐陸風(fēng)云4開發(fā)日志 | 8/24 游戲近況、遙測數(shù)據(jù)與未來計劃的評論 (共 條)

分享到微博請遵守國家法律
财经| 泗洪县| 宝应县| 绵阳市| 平塘县| 龙陵县| 涪陵区| 彭泽县| 安丘市| 土默特左旗| 招远市| 罗平县| 平江县| 东城区| 竹山县| 玉山县| 临邑县| 贵溪市| 义马市| 浦城县| 若尔盖县| 镇江市| 达孜县| 韶山市| 织金县| 磐石市| 普格县| 乳山市| 离岛区| 葫芦岛市| 桦南县| 兴文县| 辰溪县| 大宁县| 安义县| 宝鸡市| 武清区| 怀来县| 邯郸市| 普兰店市| 邢台县|